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Subject: Give me a reason to back this. rss

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Steven
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So back same question what games is this game similar too. Example grand Austria hotel and Marco polo same feel mechanical. So what game maderia l can compare too.

Alexander phisher new game mechanics looks aame? To this .
 
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David desJardins
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RedEyedGhost wrote:
One of my friends keeps saying that he thinks Viticulture is heavier than Madeira, and I'm baffled everytime he says that.

"Heavier" means different things to different people.
 
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Ezoj R
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Hi,

Here's my TLR for you: try it before you buy it.
- try it on boardgamearena.com;
- try it with a local game group, or with a local gamer who has it; or
- watch JustPlay on Youtube at 1.5x speed.

Just some thoughts. From your gaming collection, I would say this game might be right up your alley. You like Bora Bora (arguably the most complex Feld), Gallerist (even though your SO didn't like it) and Mombasa. To me, Nuno and Paulo are more similar to Pfister and Lacerda in that these designers know how to put together a variety of interconnected mechanisms that create interesting choices from both a strategic and a tactical standpoint.

If Madeira is explained to you well, you shouldn't find the game too heavy since you're already used to complex games (and not going into the game after Ticket to Ride or Splendor).

For me the hardest parts at the beginning of learning and playing Madeira were:
- how do I plan for enough wood to get those people from the bottom left and have enough for creating and maintaining boats on the board?
- how do I plan to have enough food for my workers on the board (and when do I use the windmill)?
- how do I mitigate pirate tokens and plan to have less than my opponents by the end?
- how do I use the pirate dice to make life more expensive for others and not screw myself with the pirate die?

The one huge downside for me (and I think I read Vital's comment about the game that brought this to my attention) was the randomness of where each character would be for the next round. Then after a house rule to have a more predictable movement of the characters (i.e. when the harvesting field opens up clockwise, the characters rotate counter-clockwise to keep the relative positions) reduced the "luck factor" the game just shined for me. This was my similar gripe with Signorie (yes, I'm wimpy with luck factors) which I was sad to trade away. And, yes, I do play both of these games on boardgamearena.com with the luck factors in play and I still enjoy them. I just don't win in them as often ;p

For me, this is one of my favourite dice drafting games. It will melt your brain, but to me that's a sign of a great game. So if you like brain burning games and lots of interconnected mechanisms, this is worth a try (or even a blind buy?).

Thanks for bringing some more exposure to this game through this thread. I hope more gamers get a chance to explore this heavier side of gaming that's not all about the bling and the hype.

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Kikaidurr
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Summy76 wrote:
So back same question what games is this game similar too. Example grand Austria hotel and Marco polo same feel mechanical. So what game maderia l can compare too.

Alexander phisher new game mechanics looks aame? To this .
Its like Simone Luciani and Alexander Pfister teamed up to make Concordia 3.0
 
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Marco Herreras
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tonksey wrote:
No.

You should be capable of figuring out if this is up your street. Asking everyone else to make the decision for you is just lazy.

Nothing wrong in asking for personal views or experiences.
From time to time there's a game I have never heard of, and even auditing every single piece of info I find about it, I am still on the fence, so real people comments on their personal impressions are valuable. Sometimes it is that single personal anecdote or passionate defense that drives me to purchase it or to shy away.
I had never heard about Madeira, but from what I've seen so far I'm going to pass, as I have several still unplayed "apparently complex yet maybe only deep euros" like Feudum, John Company, City of the Big Shoulders, The Gallerist, and shortly On Mars. Madeira's theme and released images do not attract me immediately, whereas Maracaibo and Pandemain did from the very beginning. Not to mention upcoming HF4 which I've been waiting seemingly for ages...

TLDR, these threads are useful (I hadn't heard about Agra, for example, nor did I know Maracaibo is from GWT's designer, and some of my friends speak very well of GWT). Of course *I* will take the final decision, but these threads provide more granular info on a somewhat heuristic level that reviews, images, and KS pages do not.
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Steven
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Chigatterun wrote:
Summy76 wrote:
So back same question what games is this game similar too. Example grand Austria hotel and Marco polo same feel mechanical. So what game maderia l can compare too.

Alexander phisher new game mechanics looks aame? To this .
Its like Simone Luciani and Alexander Pfister teamed up to make Concordia 3.0
Did l miss Concordia 2.0?
 
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Greg S
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Summy76 wrote:
Did l miss Concordia 2.0?

Some would say Transatlantic, but I've never played that so I don't know. (I lost all interest in Transatlantic when the map was dropped. Imagine playing Navegador where the plantations and sea zones are just on cards, instead of that beautiful map. Yeah, not for me. Presentation matters.)
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Phil Triest
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Summy76 wrote:
So back same question what games is this game similar too. Example grand Austria hotel and Marco polo same feel mechanical. So what game maderia l can compare too.

Alexander phisher new game mechanics looks aame? To this .

I've played a bunch of heavy games and none have felt like Madeira... As I have already said try it before you buy it.
 
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Kurt R
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All life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings, and no cause to value the one above the other.
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Here's a practical reason: the deluxe version will not be made available retail. If you don't like it, there's a good chance you could sell it for what you paid or more.

As to gameplay, I watched the Finbar video playthrough and it confirmed I want the game. I mean, I'd played it once several years ago but needed a refresher. With the wealth of playthrough videos available today, putting in the time to watch at least part of one is the best way to get a sense if a game is for you.
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Kurt R
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ShoegazeSamurai wrote:
Madeira is a top 10 game for me, and I generally recommend it to anyone outside of Mainstream 2.0 circles. It's good. You buy. You like.

That said, I wish I was a bit more enthralled with this KS campaign myself. Mostly what it's done is make me realize how content I am with my 1e copy. Surprising, given how long I anxiously waited and drooled for launch day.
That's a great realization to have; run with that. We all need to pick our spots as to what to acquire (esp KS) or not. Sounds like you don't need to reinvest in something just to break even.
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David desJardins
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ShoegazeSamurai wrote:
Every time I pull up that damn page it's $100+ and I just can't help but wonder what in the hell has happened over the last 5 years to make that the norm. That's rhetorical, of course. But maybe some of you can appreciate that.

I'm confused. If you're happy with your 1e game then you can get the expansion, which is all that you need, for just $32.
 
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Cory Yates
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I'll tell you the only reason you'll need to have.... Madeira is a great game, not just a good game. A classic in my mind. Better than so many others that are more recognized. In a way this game has flew under the radar due to word-of-mouth that the game is intimidatingly heavy when it's really not that bad at all if you're experienced with medium weight games. This game is a half step up from that imo. Playing the game is not hard at all. Playing the game well is...well not hard either, once you know the basics and can plan ahead at least a couple moves. I love the game..its always fun and the new expansion takes it to a new level.

If you want a more practical reason, the game is at an incredible price point if you factor in the stretch goals. Almost a hundred metal coins if we hit all the stretch goals. Even if you don't like the game you'll be able to resell it for a much more I would figure.
 
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Pete
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ShoegazeSamurai wrote:
DaviddesJ wrote:
ShoegazeSamurai wrote:
Every time I pull up that damn page it's $100+ and I just can't help but wonder what in the hell has happened over the last 5 years to make that the norm. That's rhetorical, of course. But maybe some of you can appreciate that.

I'm confused. If you're happy with your 1e game then you can get the expansion, which is all that you need, for just $32.

I'm not in the market for modular expansions, but I do appreciate the suggestion. Cheers. meeple
Instead you're in the market for a game you already have?

Pete (is confused)
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Phil Triest
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yatescory wrote:
I'll tell you the only reason you'll need to have.... Madeira is a great game, not just a good game. A classic in my mind. Better than so many others that are more recognized. In a way this game has flew under the radar due to word-of-mouth that the game is intimidatingly heavy when it's really not that bad at all if you're experienced with medium weight games. This game is a half step up from that imo. Playing the game is not hard at all. Playing the game well is...well not hard either, once you know the basics and can plan ahead at least a couple moves. I love the game..its always fun and the new expansion takes it to a new level.

If you want a more practical reason, the game is at an incredible price point if you factor in the stretch goals. Almost a hundred metal coins if we hit all the stretch goals. Even if you don't like the game you'll be able to resell it for a much more I would figure.

Not sure the expansions are all that necessary to be honest. I had the Nobles one and it did very little for the game back when I owned it. I've moved to the position that if it didn't make the original game then it didn't make the cut.
 
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Pat Zuk

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I'm calling Wheaton's Law on Matt's first comment.
Edit: to specify which comment
 
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David desJardins
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junglepat wrote:
I'm calling Wheaton's Law on Matt's first comment.
Edit: to specify which comment

I'm calling Wheaton's Law on you. See how that works?
 
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Nick ChemE
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DaviddesJ wrote:
junglepat wrote:
I'm calling Wheaton's Law on Matt's first comment.
Edit: to specify which comment

I'm calling Wheaton's Law on you. See how that works?

Is this like “I am rubber and you are glue...?”
 
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Nate Dorward
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Yeah, Transatlantic was disappointing. I am OK with the lack of map, but the unclear rules, murky artwork, and some inelegance in the scoring and card management killed it for me.

TBH Madeira's map is purely abstract: there is no spatial element in the game.
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FiNeX
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johnyutah7 wrote:

Is this like “I am rubber and you are glue...?”

[OT]

How appropriate, you fight like a cow...


Sorry I couldn't resist arrrh
 
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Phil Triest
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finex wrote:
johnyutah7 wrote:

Is this like “I am rubber and you are glue...?”

[OT]

How appropriate, you fight like a cow...


Sorry I couldn't resist arrrh



 
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FiNeX
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philtrees wrote:
finex wrote:
johnyutah7 wrote:

Is this like “I am rubber and you are glue...?”

[OT]

How appropriate, you fight like a cow...


Sorry I couldn't resist arrrh




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Drake Coker
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I came here to see if I could get a summary of people's impressions of the game. Instead, I am simply reminded that I am overly sensitive to speeling and gammer errors. Fortunalety, I never make those meself.
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Tyler DeLisle
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Well thanks, I think you guys talked me out of this. Some of the mechanics look interesting, love Deluxe Edition, but this sounds probably too heavy for me. I tend to prefer quicker midweight euros like Yokohama, Tzolk'in and Lorenzo. I like having a few exceptions like Brass, which I don't feel Brass is that heavy, just a brain and time investment. I have a feeling this just wouldn't hit the table. Also I don't really enjoy Lacerda game where you're tripping over yourself constantly, this sounds similar.
 
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Kurt R
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TyDeL wrote:
Well thanks, I think you guys talked me out of this. Some of the mechanics look interesting, love Deluxe Edition, but this sounds probably too heavy for me. I tend to prefer quicker midweight euros like Yokohama, Tzolk'in and Lorenzo. I like having a few exceptions like Brass, which I don't feel Brass is that heavy, just a brain and time investment. I have a feeling this just wouldn't hit the table. Also I don't really enjoy Lacerda game where you're tripping over yourself constantly, this sounds similar.
Well then... Achievement Unlocked. meeple
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Shoosh shoo
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The only reason im not backing it os because of the price! Ill have to wait till the expansion content hits retail. Im not as concerned about getting the cosmetic stuff. Just cant afford it now unfortunately.
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