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Subject: 2020 54-Card Game Design Contest rss

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Dustin Culbertson
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2020 54-Card Game Design Contest

Welcome to the third annual 54-Card Game Design Contest! Side Room Games, is excited to sponsor this contest and find exciting new designs to get out to the gaming community. All contest information and game entries will be posted in this thread. I'll be keeping this top post updated so everything you need to know will be here.

Table of Contents for this Post
MAJOR CHANGES
Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
Categories
Voting
Prizes
* General Prizes
* Category Prizes
Recommendations
* Electronic Implementations
* Help for New Users
FAQ
License for Contest Rules

Contest Rules

MAJOR CHANGES TO 54-CARD CONTEST:

- You must provide feedback on at least 1 other game during the design portion of the contest (15 November to 30 April). This can be accomplished by providing feedback on game design, rules, PnP files, or playtest reports. We're hoping this rule will allow for more feedback for each entry and improve designers' ability in both providing and receiving feedback.
- You must provide playtest feedback on at least 1 other game during the feedback portion of the contest (1 May to 15 June). This is specifically printing out & playtesting another entry in the contest. Again, we're hoping this feedback period will allow for more feedback for each entry and help improve designers' ability in both providing and receiving feedback.
- The contest will now run all year long similar to the 2 Player and Wargame contests. This will hopefully allow for more time, playtesting, and feedback to improve and refine designs.


Important Dates
Earliest Date for Games to be Publicly Available: 15 November, 2019
Entry Deadline: 30 April, 2020 11:59 PM BGG Time (CST)
Feedback Period Ends & Voting Page Available: June 15, 2020
Voting Deadline: June 30, 2020 11:59 PM BGG Time (CST)

Explanation of Contest Dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. New games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to November 15, 2019.

Entry Deadline
Games for the contest must be complete (Contest Ready) by 30 April, 2020. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

It is mandatory that entry designers provide feedback to at least one other game in the contest up until the entry deadline on 30 April 2020. That feedback could be on the game design, rules, PnP files, or even playtest reports. Failure to do so may result in your entry being removed from the user voting & jury prize selection process.

Feedback Period Ends & Voting Page Available
After the entry deadline, there will be a feedback period for entry designers (as well as other BGG users) to provide feedback to other designers on their games. During this time changes to games are allowed based on feedback provided. Game files are expected to be finalized by June 15 before voting begins.

It is mandatory that you provide playtest feedback to at least one other game in the contest during the Feedback Period ends and voting starts on 15 June 2020. Failure to do so may result in your entry being removed from the user voting & jury prize selection process.

Voting Deadline
Votes will be accepted between the dates of June 15, 2020 and June 30, 2020. All votes are due by the Voting Deadline of June 30, 2020. No votes will accepted after this date.

Game Entry Requirements

To be eligible for the contest, the games entered in this contest need to be new & unpublished.

The game cannot have been entered in a previous contest. Games that were entered in other contests but not completed (i.e. Withdrawn or Incomplete Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.
No game entered in the contest may have an entry in the BGG database prior to the start of the contest. Designers are free to create a BGG entry later in the contest but may but may not have one earlier.

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered. Each designer or team of designers is limited to one entry in the contest.

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Designers must be legally able to release their game, including the artwork. Artwork should be specifically designed for the game, public domain, or released under a Creative Commons license. When using Creative Commons artwork, please credit the original artist in your rules. Designers must receive permission from the rights holder to use artwork protected by copyright. Games violating copyright may be disqualified from the contest.

Game Design
There are no specific design qualifications for this contest. The game mechanics, theme, and amount of randomness are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, playtesters, etc.

Game Components
- Games are limited to 54 standard poker-size cards (2.5” x 3.5”) and both sides can be utilized as necessary.
- There is no minimum card count (although if you have less than 18 cards you may consider entering your design into the 18-Card Microgame Contest)
- PnP files should fit on A4/Letter size PDF sheets with 9 cards per sheet (so if utilizing both sides on all cards there would be 12 sheets max).
- There are no restrictions on rules format or length.
- No cutting, bending or mutilation of cards is allowed.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in the Board Game WIP Forum. The first post of this WIP/Entry thread must contain the following:
* A link to the 2020 54-Card Game Design Contest (this thread)
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the assembled game (more than one is fine but at least one is required). The image may be set up to replicate the game in play.
* Total card count
* Number of players
* Approximate playing time
* Categories in which the game will be competing
* Links to the current game files. Rules and components should be in pdf format. The files can be hosted on your own web server or online storage sites such as Google Drive, Dropbox, Box, etc. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* List of game(s) that you've provided feedback for

All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with links to the current game components and current information about the game.

Please include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Available (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered into the feedback period. Depending on the playtest feedback the game may undergo changes during this period. Game files should be finalized before voting begins on June 15, 2020)

To enter a game in the contest, please post to this thread with a link to your WIP/Entry thread. The second post of the Contest Thread will contain a link to all games entered in the contest. To finalize your entry, you must make your game "Contest Ready" by posting to this thread.

Categories

Other than the Best Overall Game, we have the following sub-categories for entries:

d10-0 Best Solo Game
d10-1 Best Cooperative Game
d10-2 Best 2-Player Game
d10-3 Best War-Themed Game
d10-4 Best Euro Game
d10-5 Best Party Game
d10-6 Best Artwork
d10-7 Best Graphical Design
d10-8 Best New Designer (first entry in BGG design contest)
d10-9 Best Game Using a Standard Playing Card Deck

Voting

When evaluating games, players may either print the games or use any electronic modules provided (such as Vassal or Tabletop Simulator).

Players are not required to play every game in order to vote. Voters are required to have a BoardGameGeek account. Voters should not vote exclusively for games by designers they know personally. Please try to play or read the rules for as many games as possible from the contest the contest before voting. Votes from individuals with no interaction with the entries may be disqualified.

Prizes

Main Prize
The main prize pool for Best Overall Game is made up of geekgold from several sources:
Prize from me: 300
Tips to this thread: ???
Total in the General Prize Pool: 300+
To contribute to the General Prize Pool, please tip this post.

The main prize pot will be divided up among the 1st, 2nd, and 3rd place winners using a 4:2:1 ratio.

Category Prizes
The prize pool for the other category prizes will be 50 geekgold from me plus any geekgold tipped to the category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st, 2nd, and 3rd place winners using a 4:2:1 ratio. A game can potentially win more than one category. For example, the winner of the Best Solo Game may also be the winner of Best Artwork.

Jury Prize
There will be a Jury Prize that the team at Side Room Games will select. The team will play every game that gets to contest ready and, at the designers request, will provide any feedback we have.

- 1st place will receive $100 USD + the possibility of a publishing contract with Side Room Games
- 2nd place will receive $50 USD + the possibility of a publishing contract with Side Room Games

Recommendations (Not Required)
Enter your game well before the entry deadline. This will give players plenty of time to play it and you will be able to make improvements based on their feedback.

Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

Designers should include version numbers or dates to all PNP files and keep track of the latest versions in your WIP thread. You might even keep a brief changelog there.

Designers should check their WIP threads regularly after uploading new files and try to answer rules questions soon. If you know you won’t be available for some time, please leave a note.

Electronic Implementations
Vassal Mods and Tabletop Simulator Mods are allowed in this contest. Designers are free to create digital versions for their games but must provide PNP components as well. To be clear, building a digital version is optional and is not a requirement for entering the contest.

Help for New Users
Chris Hansen prepared a FAQ for users who are new to BGG but want to enter a game in the contest. Hopefully this will be helpful to get people up to speed so they can focus on their game design and not on learning BGG.

Design Contest FAQ for New Users

Topics:
01. Where to Find Contest Rules
02. Creating an Entry Thread
03. BGG Formatting
04. Creating Links to Your Entry Thread
05. Adding Your Entry to a Contest Geeklist
06. Editing a Post and Updating the Title
07. Linking to External Sites (for game components)
08. Adding Pictures to Your Entry Thread
09. Subscribing to Your Entry Thread and Seeing New Replies
10. Replying and Quoting Other Posts
11. Optional: Buying an Avatar
12. Optional: Adding Your Game to BGG
13. Optional: Adding Your Game to the Contest Family
14. Optional: Adding Yourself as a Designer
15. Optional: Thumbing and Giving Geekgold to Posts
16. Optional: Choosing a License for Your Game
17. Optional: Free Art Resources for Your Game
18. Optional: Adding Your Game Entry to the Quickbar
19. Optional: Free and Affordable Resources for Creating artwork on your PC or Mobile Device

FAQ:
d10-1 Can I submit a design that utilizes artwork that I don't have any legal rights to? No, you must have legal rights to any artwork you use in the design.
d10-2 Can I have any counters/tokens to help keep track of victory points? No, 54 cards only. If the players need to keep score, suggesting pencil & paper is reasonable and allowed.
d10-3 Can I include a scorepad for final scoring? No official score sheet as an extra component, but having a detailed walkthrough of scoring in the rules so that someone can use a pencil & paper would make sense.
d10-4 Can we design a game where the cards would be laminated for writing & dry erasing? No, we're trying to keep the limitation on components firm.

License for Contest Rules
The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. Please credit Chris Hansen as the original author when using these rules. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.

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Entry List

Air Supremacy by martin
Lead a squadron of three F-15 Eagles in an epic dogfight in the skies against an enemy Su-27 Flanker squadron. Maneuver for advantage, Lock on target and shoot down the enemy bandits. A classic cold war showdown for Air Supremacy!

Catfight by Arif Nezih Savi
Catfight is a very fast 2 player card game in which players compete to have the strongest gang by trying to collect as many female fighters from different countries as possible. Each turn, they draw two cards then either discard one card or lay down a set of cards. To lay down a set, you need at least two cards if the same fighter hasn't been played or more cards than are already on the table if it has been played. Any cards of the same fighter on the table are discarded and sent to the “Hospital”. The round ends when one player has five different fighters, OR the draw pile is exhausted. When the draw pile is exhausted, players score for the different fighters they have laid down in front of them.

Daily Brew by Drew Bowling
You thought it would be easy to open up your own Potion Shop and provide the wandering customer with their daily fix of hot, steaming, caffeinated magic. But customers are notoriously picky, with their own individual tastes and preferences. What is more, you're not the only Potion Shop on the street. Do you have what it takes to make a name for yourself and attract the best customers to your humble shop?

Deprived by Thomas Dinh
Deprived is a card game of 2-4 where players fight one another to be the last person standing. The game takes place in Vietnam under French colonialism in the first half of the 20th century. Deprived is inspired by and extrapolates upon the traditional 54-card deck to deliver an intensely strategic card game.

FMJ - The Calahari Jungle Mission by Kelvin Soong
This is a solo turn-based action game which requires you draw terrain types and enemy types as your squad zip through the dense tropical forest. You control a squad of 4 mechs called Fully Mechanized Jaegers (FMJ) on a mission to destroy 2 targets in hostile territory. You will have to use your turns and equipment wisely to achieve total victory

Harbor by SpaceTiles
In Harbor, each player bargains, trades, sells and builds to make the most profit out of the different goods that arrive in the harbor. In turn, each one plays the Harbor Administrator and decides who gets which good or enhancement.

Heaven's School by giampiero randazzo
Some Devils want to become Angels and sign up for the prestigious Heaven's School! They will have to do everything to take the heavy entrance exam: perform Good Actions, without falling into the temptations of having to do Bad Actions!

Ladder Kings by Iffix Y Santaph
Description TBD

Magnum Opus by Dragoslav Obucinski
Magnum Opus (Latin: great work) is an alchemical term for the process in which the Philosopher’s stone is created. Now you have the opportunity to become an alchemist and successfully complete the process Magnum opus. You need to find the right elements ratio and build a Philosopher's stone(s). This is a game for 2 or more players and the optimal number is 2 to 4 players. The game mechanics are deck building, players need to collect combinations that will bring them Philosopher's stone(s) or victory.

The Many Mansions of the Mad Magician Manfred Munchausen by Bill Link
The infamous Munchausen has asked several architects around the globe to construct houses for him but he has several... odd requirements. Lay down your blueprint cards as fast as you can without breaking any of his rules and your mansion will be selected. As the game goes on more and more rules will be added making construction ever more difficult.

The Restoration of a Don by Justin Schroeder
Your estranged father---the most famous mob boss on the East Coast---has decided to make atonement for all his wrongs, and he has asked his children for their help. Your job is to find all of the stolen items he has hidden around his estate and return them to the proper owners. The sibling who succeeds in returning the most stolen loot will be named the heir of your father's legitimate fortune!

Unmasked by Jesse Hickle
You have just received your invitation to the most exclusive masquerade ball in town. When you arrive, you see an astounding assortment of masks of every shape, size, and color. You must have them!

Veil of Madness by Bojan Prakljacic
Set collection and tableau building card game for 1-4 players
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Dustin Culbertson
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Please tip this post to contribute to the Best Solo Game Category.

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The games entered into this category are as follows:
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Please tip this post to contribute to the Best Cooperative Game Category.

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Please tip this post to contribute to the Best 2-Player Game Category.

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Please tip this post to contribute to the Best War-Themed Game Category.

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Please tip this post to contribute to the Best Euro Game Category.

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Please tip this post to contribute to the Best Party Game Category.

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Please tip this post to contribute to the Best Artwork Game Category.

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Please tip this post to contribute to the Best Graphical Design Category.

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Please tip this post to contribute to the Best New Designer Game Category.

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Please tip this post to contribute to the Best Game Using a Standard 54-Card Deck Category.

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Withdrawn Games
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Charles Ward
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Great stuff. I like that you added feedback as a requirement, but only to 1 game.

Quote:
- The contest will now run all year long similar to the 2 Player and Wargame contests. This will hopefully allow for more time, playtesting, and feedback to improve and refine designs.
Sorry, what does this mean? It looks like the contest dates do not reflect this premise.
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ex1st wrote:
Great stuff. I like that you added feedback as a requirement, but only to 1 game.

Quote:
- The contest will now run all year long similar to the 2 Player and Wargame contests. This will hopefully allow for more time, playtesting, and feedback to improve and refine designs.
Sorry, what does this mean? It looks like the contest dates do not reflect this premise.
For this years iteration it will start late (November) since we were debating changing the format. For next year’s the contest will start immediately after this years completes (so a start date of July 1 2020)
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Arif Nezih Savi

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Hi

I just wanted to ask if I'd be allowed to make the cards bridge size? For the game I'm thinking, I think players would highly appreciate to hold narrower cards
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ibiliss wrote:
Hi

I just wanted to ask if I'd be allowed to make the cards bridge size? For the game I'm thinking, I think players would highly appreciate to hold narrower cards
Why not both? Simply provide them in both formats, and you don't need to ask to have the contest rules changed. Players will choose what format they want to use.
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ex1st wrote:
ibiliss wrote:
Hi

I just wanted to ask if I'd be allowed to make the cards bridge size? For the game I'm thinking, I think players would highly appreciate to hold narrower cards
Why not both? Simply provide them in both formats, and you don't need to ask to have the contest rules changed. Players will choose what format they want to use.
I would agree with Charles. We had someone provide two versions last year for the contest, one with square cards and one with poker size. The biggest reason for the poker size request is it makes it a little easier for us & playtesters to print (and sleeve if desired).
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I've had an idea brewing (pun intended) that I think has promise. So why not toss it in?

[WIP] Daily Brew (2020 54-Card Contest, 1-4 Players, Components Available)

You thought it would be easy to open up your own Potion Shop and provide the wandering customer with their daily fix of hot, steaming, caffeinated magic. But customers are notoriously picky, with their own individual tastes and preferences. What is more, you're not the only Potion Shop on the street. Do you have what it takes to make a name for yourself and attract the best customers to your humble shop?

(I can make the description less tacky later.)

I'm excited to see what people come up with! The 54-card is a really fun contest.
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I have some kind of solo squad based mecha game that might just work for this competition. Hopefully I will have some time to develop this game during my break in Christmas. Currently in an idea phase.

Fully Mechanized Jaegers: The Calahari Jungle mission https://boardgamegeek.com/article/33407407#33407407
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Bojan Prakljacic
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I have an entry: Memories of a Lonesome Traveler

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I have an eligibility question: I made a game for a different, non-BGG contest (Gioco Inedito), which was made available in April. Based on feedback from the judges, I have completely overhauled the game. The core mechanic is the same, but the theme and scoring are totally different (this is probably what BGG would call a reimplementation). Would this game be eligible for the contest?
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Another question from me, what happened to the winning game from last year? Which one got a publishing deal?
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jschroeder24 wrote:
I have an eligibility question: I made a game for a different, non-BGG contest (Gioco Inedito), which was made available in April. Based on feedback from the judges, I have completely overhauled the game. The core mechanic is the same, but the theme and scoring are totally different (this is probably what BGG would call a reimplementation). Would this game be eligible for the contest?
I think this would be fine since it’s a significant overhaul. I would recommend starting a new WIP thread for it to make things 100% clear.
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ibiliss wrote:
Another question from me, what happened to the winning game from last year? Which one got a publishing deal?
From 2019, we’re signing Pirates vs. Pirates (reminds me to follow up and make sure we finalized the agreement ). Regicide was the 2nd place jury prize winner and I believe they’re going to Kickstarter in the spring (not with us). Fallen Angels, the 2018 winner, is currently planned to be our next game after the Black Sonata Expansion. Estimating late March/early April for it.
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