Recommend
 
 Thumb up
 Hide
2 Posts

Axis & Allies: D-Day» Forums » General

Subject: Choice over reinforcements rss

Your Tags: Add tags
Popular Tags: [View All]
Rob fletcher
United Kingdom
brighton
E sussex
flag msg tools
I havent worked this idea out in detail, but here is the bare bones.

To introduce more planning and less luck in the reinforcements (I always try to reduce randomness), have a system whereby you have a set value of reinforcements and you can select the exact units based on values.

Value
Axis:

tank: 5
inf: 2
art: 3

Allies

tank: 4
inf:2
art: 3

decide what reinforcements you want at the beginning of the turn, like in the other versions of A&A, and recieve them at the end still.

I will work out the total values and post them soon.

comments?

rob
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rob fletcher
United Kingdom
brighton
E sussex
flag msg tools
Re:Choice over reinforcements
Jackel (#45067),

I would suggest that 20 points worth of reinforcements is about right.

let me know if you try it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.