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Subject: QtSR-Dwarfing Around [Done] rss

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SETUP

Using the following optional rules from 3rd edition rulebook:
* Serious Wounds
* Ambushes
* Flying Activities
* Caching
* Dragon Heads
* Watchful Natives
* Extended Treachery
* Grudges and Gratitude
* Extended Grudges and Gratitude
* Benevolent Spells (not that this will matter)
* Enhanced Artifacts and Spell Books (ditto)
* Commerce
* Optional/Advanced Combat

Optional rules from Super Realm rulebook:
* Obligated Campaigns
* Limited Missions
* Deadlier Dragon Heads
* Native Blocking
* Godly Strength
* Bounty Hunters
* Harder Missions

From gallery of gexthegecko

From gallery of gexthegecko


Start at the Inn.

So, what's the plan? Well, the Dwarf works best in caves, so he needs to get to cave clearings. How far to the nearest cave tile? A decent distance, made worse by the fact that the Dwarf can only move twice a day. He may need some help. So he'll risk the Neutral Rogues for a Hire or two. Because the planned travel route is such:

From gallery of gexthegecko


Will likely need a hireling until he can make in the entire way. So we'll see how that goes.




DAY 1
Activities: HR HR

No hides, as any native group that could show up at the Inn with the Dwarf will be Neutral, and taken into account the odds of successfully hiding, and the number of days the Dwarf will want to stay at the Inn, and that hirelings don't move with you until the day after, I would rather not spend any longer there than I need to. If no hires, too bad, I'll risk it solo.

Monster roll: 2
Native roll: 3

First roll: 32 Hire Rogue 9 for 4 gold (6 gold left). Hired until Day 14
Second roll: cancelled (I'll settle for 1, and not risk another).

End of turn, the Patrol arrive.

Meeting Table roll for Rogues: 32
For Patrol: 15

All good tonight.



DAY 2
Activities: M-MW2 H

Monster roll: 3
Native roll:6

Hide roll: 52 success

From gallery of gexthegecko
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Re: QtSR-Dwarfing Around [In Progress]
Day 3-4

Moved to Lively Hills clearing 4. Wanted to be able to hide before moving into the Prickle River. Also heard that the Shadow nomad is at the Settlement with the Mages.



Day 5

Activities: H M-PR5

Monster Roll: 2
Native Roll: 3

Hide: 25 success

Tour Guide. Would be nice to pick that up, if I had 5 Notoriety to pick it up with. Oh well, moving on.

From gallery of gexthegecko




Day 6

Activities: H M-PR2

Monster Roll: 5
Native Roll:4

Hide roll: 64 failed

Of course, now the Dwarf fails to hide when the gator shows up. Combat time.

Rogue 9 (dark side up) lures the alligator. Dwarf alerts Great Axe and targets alligator (at Smash).

Monster position/tactics roll: 23 Duck & Swing

Dwarf hits first.

Fumble roll: 26
Tremendous Weapon speed 4 - gator speed 3 + 6 = 7 = Heavy force.
Gator is killed for 4 notoriety and fame (not 5, but oh well).

From gallery of gexthegecko




Day 7(end of week, white magic is everywhere)

Activities: M-GR6 H

Monster Roll: 3
Native Roll: 1

Hide roll: 4

Grim Ruins doesn't contain much. Just a Temple up in an area the Dwarf can't currently reach (that's not a short joke... unless you want it to be). But it does bring a Vampire, who looks down from the Temple (ironic he would show up on a white magic day).

From gallery of gexthegecko




Day 8

A chance the Skeletons could show up via Dank R? The Dwarf will do a Hide-Move.

Activities: H M-GR3

Monster Roll: 3
Native Roll: 2

Hide roll: 2

And the vampire moves to the clearing with the Dwarf. Let's see if he can slay it. Attacks while hidden. And misses on the 2nd round. Combat ends.
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Re: QtSR-Dwarfing Around [In Progress]
Day 9

Double move to the Steep Ruins

Monster roll: 1
Native roll: 5

Turns out to be where the Lost Fortress is at, bringing out 5 more chits. Among them are the Vault, Cairns, and Hoard. That's nice, but it also brought out almost every Flying Dragon in the game, of both sizes.

From gallery of gexthegecko


What to do for the next day? Should I go through the mountain? Or through the caves and try taking out these dragons separately, assuming they don't get a monster roll to group each of them together?

But it's only now that I realized that the Dwarf is on the wrong side of the secret passage for trying to locate it so he can get through the hex. Grrrr.
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Re: QtSR-Dwarfing Around [In Progress]
Very unfriendly map! If there were any other options I would advise you to run.

Can you go to clearing 3 and search for the passage to clearing 5? You might find the Vault by accident that way too. Hopefully you won't get swarmed before then.
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Re: QtSR-Dwarfing Around [In Progress]
robertg611 wrote:
Very unfriendly map! If there were any other options I would advise you to run.

Can you go to clearing 3 and search for the passage to clearing 5? You might find the Vault by accident that way too. Hopefully you won't get swarmed before then.
Was thinking that's my best bet. Would rather do that than backtrack to the Grim Ruins and taking an alternate path that would make me wind up on the Lake Woods and moving upstream. Wanted to go downstream with this path.

Seeing as how the Dwarf isn't in a cave clearing, mine as well as go to a mountain to locate both the vault and the secret passage via normal rolls. For expediency, shouldn't bother hiding. That's my current plan.
 
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Re: QtSR-Dwarfing Around [Ended]
What does the Dwarf risk if he travels unhidden on the Steep Ruins?

1/6 chance the dragons will get him.
1/6 chance an H Gargoyle and T Troll will show up (risky)
1/6 chance an orc will show up (no problem), and a T Spider (but not in his clearing)
3/6 chance nothing will happen.

So basically, just hope that the dragons aren't prowling again. He'll take those odds.

From gallery of gexthegecko

The black Go pieces are placeholders until I actually start looting those locations, or until one of the site monsters spawns onto the map.


Day 10

Activities: M-SR3 M-SR3

Monster Roll: 2 (hah! nothing!)
Native Roll: 2

Dwarf moves atop the mountain with the Vault.



Day 11

Activities: S S

Monster Roll: 3 (nothing again!)
Native Roll: 4

Phase 1: Search-Locate: 11 (I don't believe it)
Choice-Passages and Clues, discovers Secret Passages 3-5. As tempted as I am to make this a Site discovery, I don't want to press my luck. Will come back at a later time with reinforcements, if I can afford them.

Phase 2: Search-Locate 33 Passages (well that just figures)



Day 12

Activities: H M-SR5

Monster roll: 5 (Orc and T Spider, on the turn I'm moving to the Cairns; this could get interesting)
Native roll: 2

Hide roll: 45

From gallery of gexthegecko


Considering he needs a little more Notoriety for picking up Missions, the Dwarf will risk a fight with these two. No first round BS either, as being unhidden for the next day won't do him any favors if he winds up blocked.

External image



Dwarf & Rogue 9 vs. Orc and T Spider

Round 1
Rogue Swordsman lures T Spider dark side up. Dwarf lures the Orc.

Orc changed tactics. Dwarf and the Orc miss each other (Dwarf's Great Axe becomes Alert).
Octopus misses Rogue 9, but Rogue 9 intercepts the Octopus.
Fumble roll: 25 M force; 3 weapon speed - 3 move speed + 5 = 5 Force stays the same.

No casualties. Dwarf fatigues Move T6*.



Round 2
This time, Rogue 9 lures the Orc (dark side up again), and the Dwarf lures the Spider.

Dwarf and Spider miss each other.
Orc and Rogue both intercept. Rogue 9 strikes first (faster weapon speed).

Rogue fumble roll: 25 3 weapon speed - 4 move speed + 5 = 4 Medium force, not enough to kill the H Orc (drat).
Orc fumble roll: 54 4 weapon speed - 4 move speed + 5 = 5 Heavy force

Rogue 9 is killed, Dwarf loses 2 Notoriety.

External image



Dwarf fatigues Fight H4** (returns Move T6*).



Round 3

Well, he's all alone now. And he's not running. The Orc is a problem, but so is the Spider.
...
He'll target the spider this round.

After re-positioning/tactics rolls:
From gallery of gexthegecko

Ok, this is bull****!


They both hit and destroy the Helmet, inflicting 2 wounds on the Dwarf. Plus a fatigue.

Spider now has the Dwarf in its grasp.


Round 4

Same targeting as before.

Everyone misses. Dwarf fatigues another chit.



Round 4
The Orc intercepts and kills the Dwarf.


Quote:
God I suck at this game.
External image

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Re: QtSR-Dwarfing Around [In Progress]
What could I have done different? Probably just hide and move instead of trying to duke it out with those two. But then what would've happened if I failed to hide? Could've been worse.

Maybe I should've stayed up on the mountain and looted the Vault, hoping to find some treasures that would've made life easier.

Maybe start at the Guard House next time?
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