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Subject: Multiplayer solitaire? rss

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Adam Skinner
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Is Agricola multiplayer solitaire?
 
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Thomas Naumann
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No.
 
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Lucas Hedgren
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From my comments: "Anyone who claims multi-player solitaire has not had the one action they have to have to feed their family taken just before them."
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Mik Svellov
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The solitaire feeling is on the level with Puerto Rico. In both games are you developing your own farm. However in PR will every action have a direct consequence for the other players, whereas in Agricola youe are depriving the other players from performing the action you take. However, this subgame of selecting a key action before it is taken by your opponent makes the game.

The only difference between the solitaire version and the multiplayer version is the ability to "screw" a player by taking the actions he needs!

All in all, I would say that the level comparable to PR.
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Stephanie K.
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There is downtime and I've had a couple people bring that up as something they don't like about the game. However, I think, especially when using the more complex cards, that downtime should really be spent plotting out your moves and paying attention to what other people are doing. The cards can have interaction and it's good to know what other people have done because it can affect you.

After a couple games, they should go much more quickly, with less downtime.
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Ron K
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Solitaire - no. There is heavy competition for the available actions which directly and frequently impact what you can do as opposed to what you want to do. We refer to this as Plan C (i.e., after both Plan A and Plan B are shot down by other players choices).

This causes the Starting Player action to be attractive enough that in a five player game over 16 rounds it was often selected a half dozen or more times.

As to down time. Yes, with new players there is a bunch of down time. Everyone is spending 15 minutes at the start reading and planning against their 7 minor improvements and 7 occupations. Once play starts, folks spend 1-10 minutes per turn (with the first few players playing faster since their action plans have not been taken). With experienced players, we noticed most turns players knew what they wanted to do (and had an alternate choice or two) so they could play in a matter of seconds more often than not.

However, this game is subject to AP so pick your players with that in mind.
 
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Dave Kudzma
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Aside from the obvious interaction from competition over actions on the central boards, the I and K decks add an amazing amount of synergy that can negatively affect your opponents, or even afford you bonuses based on their actions.

There's no way to directly interfere with someone's progress other than taking an action they needed on the central board.
 
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Ralph H. Anderson
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Quote:
We refer to this as Plan C (i.e., after both Plan A and Plan B are shot down by other players choices).


Ron, you must have been playing only a 3 player game! In my five player games I am usually down to Plan E by the time my turn rolls around again!
 
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Ron K
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DragonCat wrote:
Quote:
We refer to this as Plan C (i.e., after both Plan A and Plan B are shot down by other players choices).


Ron, you must have been playing only a 3 player game! In my five player games I am usually down to Plan E by the time my turn rolls around again!


I seemed to be perpetually stuck in the third slot as two folks kept snagging the Start Player so they could alternate Plan A, Plan D, Plan A, Plan D
 
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