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Subject: Playing the game wrong rss

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Jonathan Tang
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Ok, this game has been around for a while, but I've only recently got my first copy. And like most people who are first introduced to Settlers, I've become addicted.

Now, I'm not sure where I got this idea, but I was always under the impression that the robber could only move to an adjacent hex (except for desert and water).

However after playing the computer version, I've recently discovered to my surprise that I have been playing it wrong. The robber can jump anywhere! :0

It seems to me though, that the way I've been playing makes more sense. It limits the robber's choices and allows the players to prepare somewhat for a robber attack. Is this just my inexperience talking?
 
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Galen
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Re:Playing the game wrong
jttm (#46911),

Your way may let players "prepare" but it screws over whoever it is near because it it unlikly to move away to the other side of the board.
 
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Fraser
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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Re:Playing the game wrong
jttm (#46911),

Imagine this sort of setup. The robber starts on the desert square which is quite near a six being used by player A, there is also an eight over on the other side of the board being used by player B.

In your game player B would have a quite easy time ensuring that the robber is affecting player A a fair percentage of the time and that player B would never be affected.

Moving it only one hex at a time unbalances the game compared to the only restriction on placement being that it must move off the current hex.
 
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Jonathan Tang
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Re:Playing the game wrong
Karlsen (#46922),

Well, assuming there are only 2 players, you're probably right. But there are other players who will be looking after their own interests and trying to stop Player B from becoming too powerful.

Also, since 7's come up pretty often, I've seen the robber circulate all over the board. Its difficult for just one player to control it. Player A gets his fair share of control too.

In any case, it was just a point to consider. I'm usually against playing variants of successful games, so I'll eventually go back to the correct rule.
 
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