This is a review from "The Toy Guy"
What It Is
There were well over 500 new games on exhibit at this year's International Toy Fair and of those 500 maybe five will go on to become big commercial hits. Each year, we do our best to comb through the aisles of games at the Javits Convention Center and find the ones that really stand out.
This year, we were pleasantly surprised to come across Truth? Or Fib?, a game that tests how well you know your friends and then helps you get to know them even better.
In fact, the game was invented by an independent filmmaker as a gift for a friend looking to get better acquainted with his girlfriend. The couple went on to get married and the game inventor turned his idea into Truth? Or Fib?
Why It's Fun
Truth? Or Fib? relies on 600 cards that ask questions ranging from broad experiences to more specific examples, like, "Tell me about a time when you stole something," or "Tell me about an experience on a lake."
Two or more people can play and each player takes a turn answering the question cards. The person answering must first roll a die inside a shaker, so no one else can see it. The die will tell them whether their answer should be the truth or a fib. Get it?
After the answer has been given, the other players place bets, using the included tokens, as to whether the answer was a truth or a fib. For every player who bets incorrectly, the person answering gains a token, or point. Correct bets yield a double point return for the better. The first person to reach 21 points wins.
Who's Going To Love It
This game has great potential to be a hit at teenage sleepover parties but its core fan base will likely be an adult crowd.
It's easy to learn. It's different every time it's played, and the game changes based on the group that's playing - all components of what constitutes a potential hit in the adult game market.
What To Be Aware Of
Truth? Or Fib? comes in an adorable little, tin lunch box, which makes it great for taking to parties or sleepovers.
There is also a timer included, which can be used to time the length of a players answers or the time in which they have to think of an answer.