6 of us tonight so another chance to split into 2 groups of 3, so whilst Andy taught Oggie and Steve how to play Goa, Tel, Boog ad Paul sat down to a game of Warring Sheep. Boog hadn’t played before so we had to go through the rules. Considering Paul has only played this twice, and not at all in 18 months he did a remarkable job of remembering the rules, not that there are that many or that complicated.
The game is a tile laying game. The tiles are double sided with each edge containing either a village, forest or coloured sheep. When placing a tile the edges must match where they are played, with the exception that a forest may be placed next to any other tile edge. After placing a tile the player draws tiles equal to the number of existing tiles the new tile touches ie 1-4. The sheep on the tiles are in 4 colours, and as the tiles are placed fields are built up containing sheep of a particular colour. At the start of the game each player is secretly assigned one of the colours, and their aim is to completely enclose the largest field possible in their assigned colour. The final score is the number of sheep in the largest completed field in their respective colour. Added to this is a bonus for when they decided to finish playing. As soon as a player thinks they have achieved everything they can they can decide to take no further part in the game. Bonus points of 6,3,1 are available to the first 3 players to drop out.
After a few meaningless tile plays where players were just trying to increase the size of their hands, Tel declared what colour he was and went after a large field. Paul spent the next few turns trying to prevent Tels field from finishing, but whatever Paul tried Tel always managed to come up with just the right tile. Whilst the 2 of them where duelling, Boog took the opportunity to build up a decent size blue field. By the time Tel had finally managed to secure his city, Boogs field was already approaching the same size, Tel took it upon himself to make Boogs life difficult, whilst Paul tried to start his own field. Boogs field started to grow, again whatever Tel tried Boog always seemed to have the perfect tile to counter. Paul struggled with his field as he wasn’t seeing many tiles with more than 1 of his sheep on them. He completed his field just before Boog, with everyone starting with Tel dropping out in the same round. Boogs monster field more than made up for his 5 point deficit for being the last player to drop out. Tels field was large than Pauls giving him second.
This is by no means a classic, and as a tile laying game does not come into the same class as carcassonne, however it isn’t ready for the scrapheap just yet. Its a shame that it has sat unplayed for so long, I’d like it to hit the table at least once a year, but somehow I doubt it.
Scores : Boog 26, Tel 22, Paul 17
Ratings: Boog 7, Tel 7, Paul 7