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Subject: Diceless Combat? rss

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MTG Ninja
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Anyone have any ideas for how to resolve combat without dice?
 
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Scott Muldoon (silentdibs)
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Re:Diceless Combat?
Crypt Rat (#47326),

There have been some Axis & Allies systems that calculate "expected hits" and then apply them precisely.

For example, you have a B2 (4 steps), a C2 (3 steps) and a C1 (4 steps).
B2 x 4 = 8/6 = 1 + 2/6 expected hits. So the enemy takes one step loss.
Then, (C2 x 3) + (C1 x 4) = 10/6 = 1 + 4/6 hits. Add in the leftover 2/6 hit from before, and you get two more hits on the enemy. And so on.

Spells would be a heck of a lot more boring, though.
 
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Iain Cheyne
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Use a grid of numbers
New Rules for Classic Games (http://www.boardgamegeek.com/game/10904) has instructions for using a grid of numbers to replicate dice rolls instead. Every serious gamer should buy it.
 
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Ted Kostek
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Re:Diceless Combat?
Crypt Rat (#47326),

Personally, I like a certain amount of randomness. This idea doesn't actually eliminate dice all together, but does cut back considerably on the "dice fest" factor in battles.

Some wargames use a combat resolution table (CRT) where you tally up the attacking strength and defending strength and take the ratio. This gives you a single column of possible outcomes. Then you roll a single die to see which outcome (row) happens.

To apply this to WK, you might have columns for combinations of strength and "F" number: 3d6/F2; 1d6/F2, etc

Then in each column you would have 6 rows such as

0 hits
1 hit
1 hit
2 hits
2 hits
3 hits

You find the column for the unit, roll 1d6 and you've got your hits.

The problem would be to develop a table that is small and simple. Having a tons of columns would be sort of obnoxious. Then you've got to tune each column. The final problem is that it's a little too coarse since each outcome has a 1/6 chance of happening. It's rare to roll all hits with weak units or all misses with strong ones, but the chance adds some spice, IMHO.

I suppose these problems explain why the game designers didn't make such a table to begin with.
 
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