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London's Burning» Forums » General

Subject: chits for dice rss

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AMOS BURKE
United Kingdom
WALSALL
WEST MIDLANDS
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was reading a review on the web about this game and it was on about the dislike of the chit systenm for the raids.
it said you have an idea what was likely to come from what was already drawn.
true but that is why the remix chit is there !

a suggestion about changing it to a dice roll was an idea
so

1-3 = no raid
4 = 4 raider
5 = 5 raider
6 = 6 raider the easy way to do it and it does work.

this started me thinking about the scale of the game.
your figther is part of the rest of the squadron so there should be about 12 figthers in the same area ,o the german raids should number;
4 raider 96 aircraft
5 raider 120
6 raider 144
7 raider 168 (+1)
8 raider 184 (+2)

but wat about the smaller raid that came
this feels more like it to me ,the germans had a load of big raids
then regrouped but sent smaller raid to keep things moving
so try this

have two dice ,one big dice (big raid) and one small dice (small raid).
start with big dice roll for raid

BIG DICE
1-3 = no raid
4 = 4 raider
5 = 5 raider
6 = 6 raider (swap dice for next raid)

SMALL DICE
1 = 1 raider (swap dice for next raid)
2 = 2 raider
3 = 3 raider
4 -6 no raid

still add the london burning bounus


AMOS


 
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Warren Davis
United States
Jacksonville
Florida
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I agree with the point about the remix chit. I think the chit method is the better and more accurate German force generation method for the game because while the Germans had so much air resources, there was a limit, and what showed up before gave you something of an idea of what you would see next...
 
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