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StarCraft: The Board Game» Forums » Rules

Subject: Question Regarding Combat rss

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Liang Chong Wong
Malaysia
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An interesting scenario came up, which I wanted to clarify. It's not something that will happen too often, but since it has, and caused some confusion, I might as well ask everyone else.

Defender has 4 Marines
Attacker has 2 Zealots and 1 Dragoon.

Combat ensues..
Zealot vs Marine
Zealot vs Marine
Dragoon vs Marine + 1 support Marine.

Combat Result

Zealot (Destroyed) vs Marine (Destroyed)
Zealot (Survives) vs Marine (Destroyed)
Dragoon (Survives) vs Marine (Destroyed) + 1 support Marine.

In this Scenario, Protoss Frontline survives. On the other hand, every Marine Frontline has been destroyed, leaving 1 Marine Support.

Who wins? Does the Attacker (Protoss) take over the territory? Or does the Defenders (Terran) hold their position?
 
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Gergely Orsó
Hungary
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Terran holds the position. This is why it's pointless to attack with less units than the defender, unless you have splash damage, what makes reavers or archons or templars a must have in any protoss play.
 
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Liang Chong Wong
Malaysia
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Cools. Thanks!
 
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Stian Kristiansen
Norway
Oslo
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hmm, I think that is incorrect. as far I as recall, the terran support must retreat since there are no frontline units left..


EDIT: I think Im mistaken. if theres only "assist" units left, then the defender must retreat.
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David Brown
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I this case the marine is not an assist unit. He holds his ground and the attacking protoss all must retreat to a SINGLE friendly or empty area.
 
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Nick K

Tucson
Arizona
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Lord Vetinari wrote:
Terran holds the position. This is why it's pointless to attack with less units than the defender, unless you have splash damage, what makes reavers or archons or templars a must have in any protoss play.


I wouldn't say it's pointless to attack with less units than the defender has. In fact it can be very advantageous if the defender has a vunerable unit. Say a defending protoss had two zealots and a dragoon. You could use two wraiths or another flying unit to attack only the two zealots. This forces the dragoon (which could attack air) to be a support unit. You essentially get to blow up the two zealots and then retreat. This lets you whittle away at the enemy force by choosing only the fights you know you can win.
 
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Funky Mullet
United States
Salt Lake City
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nkovacs wrote:
Lord Vetinari wrote:
Terran holds the position. This is why it's pointless to attack with less units than the defender, unless you have splash damage, what makes reavers or archons or templars a must have in any protoss play.


I wouldn't say it's pointless to attack with less units than the defender has. In fact it can be very advantageous if the defender has a vunerable unit. Say a defending protoss had two zealots and a dragoon. You could use two wraiths or another flying unit to attack only the two zealots. This forces the dragoon (which could attack air) to be a support unit. You essentially get to blow up the two zealots and then retreat. This lets you whittle away at the enemy force by choosing only the fights you know you can win.


I agree totally, the less units your opponents have the better off you are. I always attack, even if I know I can't win the battle, if I know I can destroy lots of my opponents units and loose few or none of mine.
 
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