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They Shall Not Pass: The Battle of Verdun 1916» Forums » Rules

Subject: Official Errata rss

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6.42 German Reinforcements

In the third sentence, change XVIII to V.

8.2 Strategic Movement

Delete the last two sentences, beginning with "This means it can reinforce an Assault . . ."

8.44 ZOC Negation

Substitute:

The presence of one or more friendly units in a hex negates both Strong and Weak enemy ZOC in the hex for the purposes of retreating (9.51) and tracing supply.

Add new rule:

15.5 Infiltration

The presence of one or more friendly units in a hex negates both Strong and Weak enemy ZOC in the hex for all purposes (8.42, 8.43). Thus, all unit types may always enter, move, advance and retreat, and trace supply through all hexes containing one or more friendly units, with no extra MPs spent and no morale checks required. In addition, units may Infiltrate through a series of such hexes if one unit enters the first hex and stops moving for the phase, a second unit enters the hex with the first unit and then moves to another hex with an enemy ZOC and stops, and so on. If using Infiltration the German players scores 1 Victory Point for every three towns controlled, round fractions down.

Go to the actual APL webpage and you can download the revised rulesbook and the misprinted counter.
http://www.avalanchepress.com/TSNP_Rules.php
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