Do what yhou wilt shall be the whole of the Law." - Aleister Crowley
"I swear, by my life and my love of it, that I will never live for the sake of another man, nor ask another man to live for mine." - John Galt
6.42 German Reinforcements
In the third sentence, change XVIII to V.
8.2 Strategic Movement
Delete the last two sentences, beginning with "This means it can reinforce an Assault . . ."
8.44 ZOC Negation
The presence of one or more friendly units in a hex negates both Strong and Weak enemy ZOC in the hex for the purposes of retreating (9.51) and tracing supply.
Add new rule:
The presence of one or more friendly units in a hex negates both Strong and Weak enemy ZOC in the hex for all purposes (8.42, 8.43). Thus, all unit types may always enter, move, advance and retreat, and trace supply through all hexes containing one or more friendly units, with no extra MPs spent and no morale checks required. In addition, units may Infiltrate through a series of such hexes if one unit enters the first hex and stops moving for the phase, a second unit enters the hex with the first unit and then moves to another hex with an enemy ZOC and stops, and so on. If using Infiltration the German players scores 1 Victory Point for every three towns controlled, round fractions down.
Go to the actual APL webpage and you can download the revised rulesbook and the misprinted counter.