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Subject: Help me identify this game. rss

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Erik Dewey
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Can someone tell me what this game is? I saw it being played but I can't remember the title.

Thanks.

 
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Crude: The Oil Game - Very rare and cool game. I did a session report a couple weeks ago.
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Erik Dewey
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Great, thanks. I didn't realize it was so old. It looked...modern.
 
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Scott A. Reed
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The date on the entry for McMulti is a little misleading. That is the release of its first iteration as Crude; the McMulti pictured was released about 1988.

I enjoy the game, though sometimes the game situation can cause it to bog down; especially if the economy turns sour, or if no doubles are rolled to push the market along. All in all, I prefer to the alternative rules of giving players another $100K to start the game to get it progressing.
 
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Scott Alden
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skelebone wrote:
The date on the entry for McMulti is a little misleading. That is the release of its first iteration as Crude; the McMulti pictured was released about 1988.

I enjoy the game, though sometimes the game situation can cause it to bog down; especially if the economy turns sour, or if no doubles are rolled to push the market along. All in all, I prefer to the alternative rules of giving players another $100K to start the game to get it progressing.


There's a great house rule that pushes the economy a little faster - check the page for details since I can't remember it in my post bgg.con brain fuzz hangover.
 
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Scott Alden
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skelebone wrote:
The date on the entry for McMulti is a little misleading. That is the release of its first iteration as Crude; the McMulti pictured was released about 1988.

I enjoy the game, though sometimes the game situation can cause it to bog down; especially if the economy turns sour, or if no doubles are rolled to push the market along. All in all, I prefer to the alternative rules of giving players another $100K to start the game to get it progressing.


There's a great house rule that pushes the economy a little faster - check the page for details since I can't remember it in my post bgg.con brain fuzz hangover.
 
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Burster of Bubbles, Destroyer of Dreams.
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I saw it in the library and tried to convince someone else browsing the library to play it with me, with no luck. (I did end up playing something else with them.)
 
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Aldie wrote:
skelebone wrote:
The date on the entry for McMulti is a little misleading. That is the release of its first iteration as Crude; the McMulti pictured was released about 1988.

I enjoy the game, though sometimes the game situation can cause it to bog down; especially if the economy turns sour, or if no doubles are rolled to push the market along. All in all, I prefer to the alternative rules of giving players another $100K to start the game to get it progressing.


There's a great house rule that pushes the economy a little faster - check the page for details since I can't remember it in my post bgg.con brain fuzz hangover.


We played the above said game with the variant you mentioned. Not sure if it slows the game too much or not. Sometimes movement in trend makes it more interesting.
 
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Kris J
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Aldie wrote:
There's a great house rule that pushes the economy a little faster - check the page for details since I can't remember it in my post bgg.con brain fuzz hangover.


Why, Aldie, I think that:


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Jeff Anderson
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That's my copy there, and if I remember right I think there's a one-page sheet of variations (for the original game, "Crude") included. We often play with the "Countdown Die" to make the economy cycle a little more predictable because it can take forever to get doubles sometimes.

Basically, add a die in the middle of the board, set it to "6". If one of the dice rolled on a turn is greater than or equal to the Countdown Die, reduce the value of the Countdown Die one level. If both dice rolled on a turn are greater than or equal to the Countdown Die, then the economy changes and roll the Countdown Die to see the next economy stage.

I ran the statistics once and it makes for each economy stage usually lasting around 4-6 player turns

- Jeff
 
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