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Subject: Session Report rss

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Greg Schloesser
United States
Jefferson City
TN
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This Parker Brothers release has been around for quite some time, but it has never been played during an official Westbank Gamers session. We did play it just a few months back when Warren Madden was in town, but that was on a different night.

The game centers on various mobster families gathering around one large table for a friendly meeting. The meeting quickly turns sour, however, as each “family” attempts to grab control of family businesses and “off” their relatives. Shootings, knifings, druggings, and even exploding cakes … all take a horrible toll on those present. Even the sole survivor may not emerge as ‘Don’. That title will be bestowed upon the family that made away with the most cash.

Each player has several members of their families present, including their boss, gun-man, knife-man, and several henchmen. Players attempt to maneuver their family members to choice spots at the table, where they can abscond with cold, hard cash. Other table positions provide the opportunity to use a weapon (knife or gun), while others are dangerous due to their location next to these lethal locations or due to the presence of a drink, which can be drugged.

Card play dictates movement, as well as the execution of deadly deeds. Cakes are placed upon the table, only to be frantically passed around as everyone knows they will eventually explode. The arrival of the police forces everyone to scatter, then return once the police have departed.

The game is very, very chaotic. For some strange reason, my wife, who normally disdains games that allow players to attack each other, has taken a shine to Don Pepe. I find it amusing, but it is not one I generally suggest we play. The “luck of the draw” can greatly benefit, or doom a player. Being caught without any “move” cards usually spells “death”. Plus, it is easy to target a specific player and quickly cause his branch of the family to break-off. There is a lot to grumble about. Still, accepted for what it is and played in the right spirit, the game can be quite fun.

John, Kurt, Jason and Lenny descended into the world of mob violence, grabbing money and “offing” their kin as fast as possible. Lenny obviously suffered the worst, only grabbing $3000 before the matter was settled. John became the Don, besting his extended family to emerge as head of the clan.

Finals: John 34,000, Kurt 29,000, Jason 24,000, Lenny 3000

Ratings: John 7, Lenny 7, Jason 7, Kurt 6
 
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