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Subject: Session Report rss

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Rachel 48 + 2 items, Nadine 48 + 1 item, Jon 47, Yitzchak 47, Yoni 44

And we start off with the game of choice, Puerto Rico, followed by the other game we've been playing all summer, Goa.

As usual, changes to the game:

* Move colonist onto Hospice when you buy it
* Small Wharf instead of Large Warehouse
* University comes with a colonist

Seating order: Nadine, Yitzchak, Jon, Rachel A, Yoni.

Round 1:

* N: Settler. N:Quarry, Yi :Coffee, J:Corn, R:Tobacco, Yo :Sugar
* Yi: Mayor. Already a rogue start, giving J and R Sm markets, and allowing N to fill her quarry before buying.
* J: Builder
* R: Prospector. R takes Prospector 4 times in the first 6 rounds.
* Yo: Prospector

- After one round, J, R and N still have 4 GP, Yo has a sm sugar mill but doesn't produce until 4th round.

Round 2:

* Yi: Settler. Yi: Quarry, J:Tobacco (ahead of Rachel), R:Corn, Yo: Corn, N:Corn
* J: Trader
* R: Craftsman
* Yo: Captain
* N: Mayor

Round 3:

* J: Builder. J:Tobacco, R:Tobacco, the rest pass
* R: Prospector
* Yo: Prospector
* N:Settler. N:Corn, Yi: Sugar, J:Sugar, R:Tobacco, Yo: Indigo
* Yi: Craftsman, allowing ...

Round 4:

* R: Trader. R trades corn and N trades indigo
* Yo: Captain
* N: Mayor
* Yi: Settler. Yi: Quarry, J:Indigo, R:Coffee (to break away from my Tobacco threat), Yo: Indigo, N:Sugar
* J: Craftsman. J now can trade Tobacco, as he has corn to protect his shipment, and the third ship must be filled first by Yo's sugar.

Round 5:

* Yo: Builder. Both Yo and Nadine now have Harbors! They will also both have Wharves, and neither will have big buildings by the end of the game. Yitzchak acquires his coffee roaster.
* N: Prospector
* Yi: Prospector
* J: Trader. J trades Tobacco (still has one left), Yo trade sugar.
* R: Mayor (6 colonists)

Round 6:

* N: Builder. Jon takes Factory, producing 4 goods. Nadine and Rachel take Sm Warehouse.
* Yi: Captain. To prevent Jon from trading a second Tobacco.
* J: Settler. J:Quarry, R:Tobacco, Yo: Indigo, N:Sugar, Yi: Coffee
* R: Prospector
* Yo: Craftsman.

Round 7:

* Yi: Trader. Yi trades Coffee, J trades Tobacco, R trades Corn, Yo trades Sugar.
* J: Mayor
* R: Prospector
* Yo: Captain
* N: Builder

Round 8:

* J: Mayor
* R: Craftsman
* Yo: Captain
* N: Trader
* Yi: Prospector

Round 9:

* R: Trader with a bonus, trading coffee.
* Yo: Craftsman
* N: Captain. Two crafting shipping Harbor junkies.
* Yi: Builder. Yi takes Guild Hall, J takes Customs House to ensure that the shippers don't get it. Thinks he can get 4 to 5 points from it anyway.
* J: Settler, another quarry, hoping to get three big buildings.

Round 10:

* Yo: Mayor
* N: Prospector
* Yi: Prospector
* J: Settler, and hoping to get Residence
* R: Captain, shipping coffee to help lock the boats. Of course, the shippers both get Wharves.

Round 11:

* N: Builder
* Yi: Trader
* J: Settler
* R: Craftsman
* Yo: Mayor

Round 12:

* Yi: Prospector, hoping to get a second large building.
* J: Builder. J takes City Hall, R takes Residence
* R: Trader, eyeing the last big building also.
* Yo: Prospector
* N: Captain

Round 13:

* J: Trader. With another craft, will have enough for third large building. Unfortunately, Jon fills a tenth building space first ensuring that even if he gets it he won't be able to fill it.
* R: Builder. Yi has a full set of production buildings, Guild Hall, and nothing else.
* Yo: Mayor
* N: Settler
* Yi: Craftsman, under the theory that Yi would do it anyway.

Round 14:

* R: Captain. Again starting a Coffee boat, but shippers both have Wharves.
* Yo: Prospector
* N: Builder. Both Yi and R give up on getting the last big building. J gets it in the last round, but can't fill it, and would have been better off buying two buildings from the second column for 6 points (City Hall), instead of Fortress for 5 points.
* Yi: Prospector
* J: Mayor (colonists almost out). Jon should have waited here, as he may have been able to buy Fortress and convinced R to Mayor to fill it, since her building also wasn't filled.

Round 15:

* Yo: Craftsman
* N: Captain (end of vp's)
* Yi: Trader
* J: Builder. Jon gets Fortress (filled building spaces)
* R: Settler, for Residence.

And a very close game ending score.
 
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