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Travis Eberle
United States
Kent
Washington
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Get Out is a game from the Cheapass Games line. This means you get the bare essentials, everything else is up to you. In the case of Get Out, you get several pieces of tagboard that become the gameboard, and two decks of cards. It's up to you to provide play money, two dice, pawns, and matching tokens for each player. For this trade, you pay less than $10 for the game, and most every gamer can find this equipment lying around somewhere.

Now, to the game. Each player represents a slacker living in his or her parents' basement. All of them have the same goal: find a job, get a place to live, and survive life for four months. Whoever does this first wins. You can adjust the length of the game by adjusting how many Life Points you need to win.

Moving is accomplished through two dice. A neat-o effect occurs when you get your first job; any six you rolled is cancelled, and you move what's on the other die. Every new job you take on means that the next lowest number also cancels out (so if you have three jobs, you won't move at all on a pair of fours). If you can't move three times in a row, you have to quit a job.

Your jobs provide a pathway to the apartment ring, the farther along the track, the more expensive the apartment is. It's through the apartment ring that you move to the "Get Out" ring. If you have enough money to survive here without getting kicked out, you get a Life Point.
Get three more and you win.

Since players can do more with more money, they are tempted to try and get as much of it as possible. This isn't a good idea, since players can have loads of money, but no way to get through the game, and they wind up stranded, and someone with a hundred bucks to spare sneaks out the win. The point isn't to be rich, it's to get a life.

As in most Cheapass titles, the game is fairly straightforward, there isn't lots that you can do outside what the dice tell you to. That said, it's still a fun game. Many of the business and apartment building names
are clever puns, and the chance cards inject some levity into the proceedings. For seven dollars, you could do a lot worse.
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