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Subject: Market rss

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Jim Cote
United States
Maine
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I don't understand the concept of randomly shortening the game by advancing the turn counter for starting the tower in the market. What is the meaning of this? If my interpretation is correct, it would be possible to have a game end in only 2 full turns with the right rolls.
 
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Dave Eisen
United States
Menlo Park
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Re:Market
ekted (#54618),

That's a lot of right rolls.
 
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Re:Market
ekted (#54618),

The object is to make the game length uncertain. Some strategies are good for the longer run (Large Orders, Priveleges), some are better for the short run (Small Orders, Messages). Keeps players on their toes.
 
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Ben .
United Kingdom
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Surrey
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Re:Market
ekted (#54618),

On average, the market will get hit 1 in 16 rolls.
In a 4 player game, that's one turn skipped in every 4.
Personally, I think it's quite an elegant way to add a random element to the game duration.
 
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Re:Market
Snooze_uk (#54874),

Don't forget the ability to use a start any space card to skip a turn too.

This can be especially useful for the later players in the player order (and the last player especially) if it's the second to last round, and it looks like the other players will profit a lot more than you by another round. You can end the game prematurely, and potentially upset a lot of plans.

 
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Bruno Emans
Netherlands
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Re:Market
I never played the game, but I will hopefully do so tonight.

When reading the rules, I questioned myself, whether the last player(s) can profit from placing the tower on the market?

It seems that is does, but there are other twists to this. So I don't know how this works in real. (In another thread on strategy, a houserule is introduced on skipping this market advancement).

Hopefully I will have my first play tonight!!!!!
 
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