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Trivial Pursuit Deluxe» Forums » Reviews

Subject: Review: if it ain`t broke, don`t fix it. rss

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Harry-Pekka Kuusela
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, all in the game.
Game: Trivial Pursuit Deluxe
Publisher: Hasbro
Number of Players: 2-6 (36 in teams)
Average Game Length: 120 minutes
Components: Board, 600 question cards, 6 plastic card holders, 6 scoring tokens, 36 scoring wedges, 6 abbot pawns, 2 page rules.

Foreword: I enjoy Trivial and have spent innumerable hours in my student days in our local bar "Proffan kellari"(The professor`s basement) with non-gamer friends playing to memory one of it`s incarnations. The idea of added tactics sounded interesting.

In short: New questions, six per card with three difficulty levels of the same classic category. A new bonus track, which doesn`t work wery well. Too much added plastic.

Gameplay: Basic TP gameplay is changed with the die roll deciding the question out of the six on the card and at the same time the difficulty level. The larger numbers give more difficult questions. A correct answer moves your abbot piece on a bonus track, with special abilities like stealing the wedge or moving your opponent backwards. The abbot moves 1-3 steps round the bonus track accordin to the difficulty of the question.

Components: The board has 6 spaces in between each 'pie' space and the bonus track going around. The card holders are familiar from Trivial Pursuit 1990's and bitesize editions. Each card has six numbered questions in the same classic category two per difficulty level. The wedges are topsided like slices of a muffin. The abbot pieces and the cardholders are made with inferior quality plastic and the cardholders are impossible to keen on the board as suggested because of impaired visibility. The rules in finnish are very badly written and constantly confuse the scoring token and abbot piece, even so that half of the 4 bonus qualities of the track are left in the dark.

Opinion: The bonus track is mostly irritating as it breaks the nice "roll and move, roll and move" flow of the game. It doesn`t bring more tactics because it is up to die-luck and correct answers how far you go on it, and the further you go the more bonuses you get. Every one gets the bonuses they reach and the last bonus is a free wedge. It needs more balancing. The new arragement of the questions on different cards for different classic categories works as well as the basic set up. The difficulty levels mean you always get the easy ones and hardly ever the hard ones. Tactics would have been the possibility to choose your difficulty level, but now it is decided by the die as always.

The new additions bring down the enjoyment of Trivial for those who enjoy it and make the game more clunky for everyone. A party game can`t have several pawns, that you must remember on every move with different mechanics, and stay fun.
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