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Subject: Children of Húrin - Master of Doom, by Doom mastered. rss

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Avin Fernando
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  NARN I CHÎN HÚRIN
   The Tale of the Children of Húrin

                                        BY
                          J.R.R. Tolkien


                    Moderated by Avin Fernando
           Illustrations by Alan Lee and Ted Nasmith
 
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Re: Children of Húrin - Game thread
Great was the triumph of Morgoth after the Nirnaeth Arnoediad, though all the purposes of his malice were not yet accomplished. One thought troubled him deeply and marred his victory with unquiet: Turgon had escaped his net, of all his foes the one whom he had most desired to take or destroy. For Turgon, of the great House of Fingolfin was now by right King of all the Noldor; and Morgoth feated and hated the House of Fingolfin, because they had scorned him in Valinor and had the friendship of Ulmo his foe; and because of the wounds that Fingolfin gave him in battle. And most of all Morgoth feared Turgon, for of old in Valinor his eye had lighted on him, and whenever he drew near a dark shadow had fallen on his spirit, foreboding that in some time that yet lay hidden in doom, from Turgon ruin should come to him.

Therefore Húrin was brought before Morgoth, for Morgoth knew by his arts and his spies that Húrin had the friendship of the King; and he sought to daunt him with his eyes. But Húrin could not yet be daunted, and he defied Morgoth. Therefore Morgoth had him chained and set in slow torment; but after a while he came to him, and offered him his choice to go free whither he would, or to receive power and rank as the greatest of Morgoth's captains, if he would but reveal where Turgon had his stronghold, and aught else that he knew of the King's counsels. But Húrin the Steadfast mocked him, saying: 'Blind you are, Morgoth Bauglir, and blind shall ever be, seeing only the dark. You know not what rules the hearts of Men, and if you knew you could not give it. But a fool is he who accepts what Morgoth offers. You will take first the price and then withhold the promise; and I should get only death, if I told you what you ask.'

Then Morgoth laughed, and he said: 'Death you may yet crave of me as a boon.' Then he took Húrin to the Haudh-en-Nirnaeth, and it was then new-built and the reek of death was upon it; and Morgoth set Húrin upon its top and bade him look west towards Hithlum, and think of his wife and his other kin. 'For they dwell now in my realm,' said Morgoth, 'and they are at my mercy.'

'You have none,' answered Húrin. 'But you will not come at Turgon through them; for they do not know his secrets.'

Then wrath mastered Morgoth, and he said: 'Yet I may come at you, and all your accursed house; and you shall be broken on my will, though you all were made of steel.' And he took up a long sword that lay there and broke it before the eyes of Húrin and a splinter wounded his face; but Húrin did not blench. Then Morgoth stretching out his long arm towards Dor-lómin cursed Húrin and Morwen and their offspring, saying: 'Behold! The shadow of my thought shall lie upon them wherever they go, and my hate shall pursue them to the ends of the world.'

But Húrin said: 'You speak in vain. For you cannot see them, nor govern them from afar: not while you keep this shape, and desire still to be a King visible on earth.'

Then Morgoth turned upon Húrin, and he said: 'Fool, little among Men, and they are the least of all that speak! Have you seen the Valar, or measured the power of Manwë and Varda? Do you know the reach of their thought? Or do you think, perhaps, that their thought is upon you, and that they may shield you from afar?'

'I know not,' said Húrin. 'Yet so it might be, if they willed. For the Elder King shall not be dethroned while Arda endures.'

'You say it,' said Morgoth. 'I am the Elder King: Melkor, first and mightiest of all the Valar, who was before the world, and made it. The shadow of my purpose lies upon Arda, and all that is in it bends slowly and surely to my will. But upon all whom you love my thought shall weigh as a cloud of Doom, and it shall bring them down into darkness and despair. Wherever they go, evil shall arise. Whenever they speak, their words shall bring ill counsel. Whatsoever they do shall turn against them. They shall die without hope, cursing both life and death.'

But Húrin answered: 'Do you forget to whom you speak? Such things you spoke long ago to our fathers; but we escaped from your shadow. And now we have knowledge of you, for we have looked on the faces that have seen the Light, and heard the voices that have spoken with Manwë. Before Arda you were, but others also; and you did not make it. Neither are you the most mighty; for you have spent your strength upon yourself and wasted it in your own emptiness. No more are you now than an escaped thrall of the Valar, and their chain still awaits you.'

'You have learned the lessons of your masters by rote,' said Morgoth. 'But such childish lore will not help you now they are all fled away.'

'This last then I will say to you, thrall Morgoth,' said Húrin, 'and it comes not from the lore of the Eldar, but is put into my heart in this hour. You are not the Lord of Men, and shall not be, though all Arda and Menel fall in your dominion. Beyond the Circles of the World you shall not pursue those who refuse you.'

'Beyond the Circles of the World I will not pursue them,' said Morgoth, 'For beyond the Circles of the World there is Nothing. But within them they shall not escape me, until they enter into Nothing.'

'You lie,' said Húrin.

'You shall see and shall confess that I do not lie,' said Morgoth. And taking Húrin back to Angband he set him in a chair of stone upon a high place of Thangorodrim, from which he could see afar the land of Hithlum in the west and the lands of Beleriand in the south. There he was bound by the power of Morgoth; and Morgoth standing beside him cursed him again and set his power upon him, so that he could not move from that place, nor die, until Morgoth should release him.


Link to Original Image

'Sit now there,' said Morgoth, 'and look out upon the lands where evil and despair shall come upon those whom you have delivered to me. For you have dared to mock me, and have questioned the power of Melkor Master of the fates of Arda. Therefore with my eyes you shall see, and with my ears you shall hear, and nothing shall be hidden from you.'
 
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Re: Children of Húrin - Game thread
The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in bracekts: [vote jmilum]

3. Only one unvote and/or vote per post. You may have both an unvote
and a vote in the same post, but the unvote must come before the vote

4. You may [unvote all] instead of naming the current player
you are voting

5. If you [vote nightfall] your vote will be locked (voting
nightfall is allowed in the same post as a vote for a player, but it
must come after it, this does not violate Rule #3)

6. Vote tallies will be automatically posted to the game thread hourly
if the tally has changed. The Tally and Vote Logs (for each game day)
are also available on the Cassandra game page.

7. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

8. Case does not matter and simple typos will not cause the vote to fail.

9. You may [vote no lynch] if your game allows it.

10. Quotes below the vote/unvote statement may cause the vote to be missed,
especially if they contain bolded sections.

11. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Retrieve Final Lynch Time Vote' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Vote Log Page: http://www.thecassandraproject.org/jeremy/werewolf/game/2688...
Vote Tally Page: http://www.thecassandraproject.org/jeremy/werewolf/game/2688...
 
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Avin Fernando
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Re: Children of Húrin - Game thread
[dawn]

Reposting so Cassie will pick it up:
Link to Rules thread.
 
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Re: Children of Húrin - Game thread
Checking in. Re-reading the rules quick as a refresher...
 
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Re: Children of Húrin - Game thread
Sup?

Reading the rules for the first time so I know what the [censored] I'm supposed to be doing
 
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The Love Bug
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Re: Children of Húrin - Game thread
This game is very confusing IMO
 
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Re: Children of Húrin - Game thread
So

The way I see this game is that the "lynch" should be used to reveal the role of a strong player who is both a good wolf hunter and a good wolf, at least for the first few days. The reason for this is that #1 they are more likely to get killed and #2 it will be (IMO) easier to find Glaurung through tone reads on day 3 or 4 if Glaurung is someone who is usually a very obvious villager after a few days.

Note: This is just an idea so discuss and point out any flaws here.
 
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Re: Children of Húrin - Game thread
Also - I don't get the feeling that this roleset is breakable - I'm sure Luckay can confirm/deny that once he gets here but I think any kind of early reveal plan is flawed.
 
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Re: Children of Húrin - Game thread
HerbieGRD wrote:
So

The way I see this game is that the "lynch" should be used to reveal the role of a strong player who is both a good wolf hunter and a good wolf, at least for the first few days. The reason for this is that #1 they are more likely to get killed and #2 it will be (IMO) easier to find Glaurung through tone reads on day 3 or 4 if Glaurung is someone who is usually a very obvious villager after a few days.

Note: This is just an idea so discuss and point out any flaws here.
so what you're saying is that we should lynch you today?
 
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Re: Children of Húrin - Game thread
dkromm wrote:
HerbieGRD wrote:
So

The way I see this game is that the "lynch" should be used to reveal the role of a strong player who is both a good wolf hunter and a good wolf, at least for the first few days. The reason for this is that #1 they are more likely to get killed and #2 it will be (IMO) easier to find Glaurung through tone reads on day 3 or 4 if Glaurung is someone who is usually a very obvious villager after a few days.

Note: This is just an idea so discuss and point out any flaws here.
so what you're saying is that we should lynch you today?
lol

I hadn't thought about that

maybe

interesting thought
 
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Re: Children of Húrin - Game thread
Yo - Van checking in!
 
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The Love Bug
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Re: Children of Húrin - Game thread
Ok well,
The obvious downside of "lynching" me is that I'm not evil but I'll admit that it kinda fits into my plan since I get killed early a decent bit in games and I'd like to think I'm not terribly easy to read (at least most of the time).

I wouldn't be too upset if that's the direction that we decided to go today tbh
 
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Re: Children of Húrin - Game thread
Checking in... I'm just a bit player or red shirt so do with me what you will...

 
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Re: Children of Húrin - Game thread
[vote herbie] rawr
 
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Re: Children of Húrin - Game thread
dkromm wrote:
[vote herbie] rawr
I'll wait and see if there's a better choice but I think lynching you today would work too

[Vote dkromm]
 
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Re: Children of Húrin - Game thread
HerbieGRD wrote:
The way I see this game is that the "lynch" should be used to reveal the role of a strong player who is both a good wolf hunter and a good wolf, at least for the first few days. The reason for this is that #1 they are more likely to get killed and #2 it will be (IMO) easier to find Glaurung through tone reads on day 3 or 4 if Glaurung is someone who is usually a very obvious villager after a few days.

Note: This is just an idea so discuss and point out any flaws here.
I like the daywolf mechanic - it's clever. But it doesn't change the basics. We should, as ever, try to lynch an evil. Then Turin has a "safe" kill - a revealed evil - instead of having to take a chance.
 
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Re: Children of Húrin - Game thread
GrimJester wrote:
I like the daywolf mechanic - it's clever. But it doesn't change the basics. We should, as ever, try to lynch an evil. Then Turin has a "safe" kill - a revealed evil - instead of having to take a chance.
Agreed, but it's different too since the lynchee doesn't actually die. The key is that we can reveal players who won't give away their evilness by being overtly wolfy at the start of the game then start lynching the obvious evils as they become obvious later.
 
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Re: Children of Húrin - Game thread
Checking in....
 
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Re: Children of Húrin - Game thread


Checking in myself ... just a good guy ...

[vote anonymouse]


 
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Re: Children of Húrin - Game thread
It's like a [censored] Marriot in here
 
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Re: Children of Húrin - Game thread
Note that Túrin won't get to see the role of the lynch victim until after Túrin has already locked in the daykill choice, since both the lynch role and the daykill are revealed in the same post-dusk post.

This of course prevents Túrin from immediately killing Glaurung the day Glaurung is revealed.
 
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Re: Children of Húrin - Game thread
... unless , I suppose, Túrin chooses to kill the person who is about to be lynched without waiting to see what their role was.
 
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Re: Children of Húrin - Game thread
Avin wrote:
... unless , I suppose, Túrin chooses to kill the person who is about to be lynched without waiting to see what their role was.
Note - Turin should not do this

Ok - carry on
 
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Re: Children of Húrin - Game thread
HerbieGRD wrote:
Avin wrote:
... unless , I suppose, Túrin chooses to kill the person who is about to be lynched without waiting to see what their role was.
Note - Turin should not do this

Ok - carry on
Yeah, well Túrin doesn't tend to follow advice, especially good advice.
 
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