A 'Saboteur' module is adjacent to an ennemy HQ. What is the HQ initiative ? 1 - Initiative = -1. In this case can the HQ attack ? (in a -1 phase !) 2 - Initiative can't be less than 0, so the HQ initiative is still 0
Whoa. I know it's been 9 months, but it seems to me the only situation where -1 could matter is affecting a HQ, and if the HQ is gonna be removed, the player lost anyway, so only if the opposing HQ is needed to give the last point of damage to the Outpost HQ by itself (in phase 0) is the net result different. So there's no really need to have a hard limit at 0, other than the fact that -1 is scary to some people. Am I wrong?
Edit: I am indeed wrong, HQ can't attack each other. So, since the battle has to be played to the end, the fact that a sabotaged HQ attacks at initiative 0 or initiative -1 is totally irrelevant.
Last edited Thu Oct 9, 2008 12:02 pm (Total Number of Edits: 1)