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Subject: CCG Design - guidelines / process ??? rss

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Rich Dodgin
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Does anyone know of any books / websites that provide help in designing your own CCG? I'm ideally looking for help in the form of guidelines, standard rules, and standard concepts, etc etc.
Thanks.
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Todd Derscheid
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richdodgin wrote:
Does anyone know of any books / websites that provide help in designing your own CCG? I'm ideally looking for help in the form of guidelines, standard rules, and standard concepts, etc etc.
Thanks.


I would look at Evan Erwin's notes on his self-designed Magic:The Gathering expansion at http://www.misterorange.com/FOH/foh-faqs.html.

For game design in general, Dr. Pulsipher's blog is excellent. http://pulsiphergamedesign.blogspot.com/

I also like his diagram of the game design process: http://www.pulsipher.net/gamedesign/GameCreationProcess.htm.

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Alexander B.
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Read everything Mark Rosewater has written: the guy is a great writer and understands CCG design as well as anyone alive. Most of his stuff has to do with MtG, but not all of it... he naturally writes in general principles though.

You can find 1,000s of pages of his stuff at the MtG 'site.
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Wayne Hitchcock
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I can tell you from experience not to do it arse-backwards like I did. Make sure you have a game first, then hire an illustrator.

Also, correct me if I'm wrong, but doesn't Wizards of The Coast own the patent on CCGs?
 
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Adrian Hague
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DancesWithBeagles wrote:
Also, correct me if I'm wrong, but doesn't Wizards of The Coast own the patent on CCGs?


Ugh, say it 'aint so...
 
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AdrianPHague wrote:
DancesWithBeagles wrote:
Also, correct me if I'm wrong, but doesn't Wizards of The Coast own the patent on CCGs?


Ugh, say it 'aint so...


It's not exactly so. Wizards has /a/ patent on CCG methods, but as should be obvious from the continued generation and existence of new CCGs, they haven't used this to hammer the rest of the market into oblivion.

The relevant U.S. patent is 05662332.

I'll second the recommendation that you read Mark Rosewater's work. In addition, the "Latest Developments" column at the Wizards site covers the development (read: playtesting) portion of Magic design, which is also particularly relevant to any CCG designer.

Mark Rosewater's articles:

http://www.wizards.com/default.asp?x=mtgcom/authorarchive&au...

Latest Developments column:

http://www.wizards.com/default.asp?x=mtgcom/columnarchive&co...
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