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Subject: The Thomson Boys Save Sir Ragnar rss

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CanCon, BunnyCon...BorderCon!!!
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A New Band of Heroes

Having successfully passed 'The Trial', DJ the Barbarian, A.K.T the Elf and Gimli the Dwarf spent many hours entertaining the locals at the Red Dragon Inn with tales of their first adventure.

[Translation - They spent the last 4 days telling anyone who would listen, including our dog Link (yes named after the Nintendo Character) about their adventure].

If you missed the first session report though -

Issac (7) - Barbarian (DJ)

Alex (5) - Elf (A.K.T - Alex's initials)

Patty + Riley (4) - Dwarf (Gimli)

If you'd like to read about that adventure you can find it here -

Scenario #1 - Blooding a New Generation of AT Gamers

Preparations

This was going to be tough for me as Isaac had purchased a Shield and Riley a Broadsword at the end of the last scenario. That meant Isaac had an attack and defense of 3 and Riley an attack of 3.

Alex chose the Earth spells this time, providing him with a healing spell, Rock Skin for added defense and Pass Through Rock.

Scenario Background

The 2nd scenario is called 'The Rescue of Sir Ragnar' and it requires the heroes to locate the imprisoned knight and bring him safely back to the staircase alive in order to escape. Should Sir Ragnar escape alive, the heroes earn a 200gp reward.

Sir Ragnar was captured by the forces of an Orc Warlord, Ulag.

The Boys Learn a Lesson

The first few turns involved the boys wandering around the initial passageways and by and large they were empty. Alex did find a Goblin but couldn't reach him so he decided to run away.

Like the race he chose (Dwarven), Riley loves the notion of collecting gold. So he searched at every opportunity for treasure. In the early turns a total of 4 attempts were made and on 3 occasions a Wandering Monster (Orc) was found.

I inflicted some seriously meaty damage on both Riley and Isaac in this phase and Riley in particular wasn't looking so good, down to 4 Body.

Luck's a Fortune

However the heroes were not licked yet and by good fortune they chose the passageway leading directly to Sir Ragnar's prison cell. They efficiently eliminated 2 Orcs but I could still smile. This was because the prison cell could only be reached by uncovering a Secret Door. The boys had only made 1 'Secret Door and Traps' search all last scenario.

So you could imagine my amazement and disgust when Riley (the youngest of all) says 'Search for traps Dad'. The timing was amazing and to do it in that very room instead of somewhere else was ridiculous. surprise

And if you think we suggested it then think again. My plan with this game is to simply have Patty and I act as facilitators (its the teacher in me), so I want almost everything to be their decision. I suspect it will get them killed many times later on but they will learn. devil

So Isaac makes short work of the Fimir on sentry duty and they find Sir Ragnar rather easily. Here I am holding the quest book and have more than half the dungeon unexplored and they've already found their Knight!

Thankfully doing so triggers an alarm and the entire board is revealed, including all the monsters. I can now have them scramble at speed and do some real damage.

A Far Too Orderly Exit

I took great pleasure in using my turns to scramble my forces towards the exit door to the stairwell. If I made it there first I could slow them down and possibly earn a kill or two.

I reminded the boys of the LotR scene in the Mines of Moria, when all the goblins and orcs were coming from everywhere to attack the good guys and said this was just like that. That got them even more excited.

Alex decided he would stay with Sir Ragnar to protect him (Ragnar only moves 1D6 per turn), so he had a good reason to back up his cowardice.

Riley though rolled well and he was able to take up a defensive position on one side of the exit door. He didn't plan this of course, it just so happened that a Goblin had ended its turn there and Riley simply moved into position to attack it (more luck!)

Isaac's Barbarian was slower though and couldn't make a similar move. This allowed me to attack Riley's dwarf with 2 Goblins, one on either side. This was my moment of glory as I inflicted 3 hits in 1 turn and the Dwarf was suddenly down to his last Body point.

Alex then asked if he could heal Riley with his spell and I reluctantly said he could, provided he could see him to cast it. He made the roll easily enough and the Dwarf was back to 5 Body in no time.

Riley and Issac spent that turn killing the 2 Goblins and whilst I could move more units in, I couldn't do so very well because the 1 width passageways created a bottleneck.

To remove this problem I sent some Orcs around the other way but they couldn't reach in time. Isaac lusting for more kills (don't all Barbarians?) rushed down the other single passageway to meet them.

Can you believe this? Without even realising it, the Dwarf and Barbarian had taken up positions that blocked my way to the stairwell (exit) room. This created a perfect defence for Alex to escort Sir Ragnar to safety.

On his way out Alex cast his Stone Skin spell on the Dwarf and he escaped with Ragnar easily. Issac and Riley made quick work of my remaining forces and in the blink of an eye I was defeated.

Issac escaped to the stairwell, but Riley remained in character and went to one of the treasure chests (there were 2 in this scenario). By good fortune he chose to search the one that contained 50gp. The other one had a trap in it. Damn this kid is lucky!laugh

The Highlights

d10-1 The boys were playing in their toy room and I called out, 'Who wants to play Hero Quest?' I heard a cry of me me, from all 3 before they almost bowled me over and took up positions at the kitchen table. cool

d10-2 After finding Sir Ragnar and learning that they had set off the alarm, Riley says, "Oh no we have to save Sir Wagnar, quick save him."

His pronunciation of 'Ragnar' as 'Wagnar' was a classic and had me thinking of Monty Python's Life of Brian instantly.

I plan to watch that with Patty tonight. It'll be her first time (now where did I put that Roman Toga?).

d10-3 Alex's comment after finding Sir Ragnar and setting off the alarm to scramble my forces, "Um I think I have made a mistake."

To the Gift Shop

Isaac and Riley decided to save their money as they both had less than 150gp and they didn't like anything at that price point (in truth there was nothing better than what they had anyway).

Alex however hadn't been able to buy anything after scenario 1. The boys agreed he could have 100gp of the reward because his spells had been so useful (I prompted them to think about that) and he was able to buy a Helmet. Alex really doesn't like the notion of dying.

The Kill Count

The following numbers denote kills for this scenario. The numbers in brackets are their character's total over both scenarios so far.

Issac (Barbarian)

5 Orcs (7)
1 Firmir (1)
1 Goblin (3)
0 Gargoyles (1)
0 Chaos Warriors (1)
0 Skeletons (1)
0 Zombies (1)

Alex (Elf)

2 Goblins (4)
1 Orc (2)
0 Chaos Warriors (2)
0 Fimir (1)
0 Mummies (1)

Riley + Patty (Dwarf)

4 Orcs (4)
2 Goblins (4)
0 Chaos Warriors (2)
0 Fimirs (2)
0 Mummies (1)
0 Skeletons (2)
0 Zombies (1)

The Quest Rolls On

Make sure to join the Thomson Boy's next adventure as they go after the evil Orc Warlord, Ulag.

It could be time for my minions to taste blood. angry

Links

Adventure #1 - Blooding a New Generation of AT Gamers

Adventure #3 The Thomson Boys - Gimli's Comedic Sense of Timing

Adventure #4 The Thomson Boys Learn HeroQuest Strategy

Adventure #5 The Thomson Boys - When Heroes Turn to Cowards

Adventure #6 The Thomson Boys - Dark Days

Adventure #7 The Thomson Boys - Tanks for the Memories

Adventure #8 - The Thomson Boys - Tricks and Traps

Adventure #9 - The Thomson Boys - A Dwarf goes Mining

Adventure #10 - The Thomson Boys - A Dwarf, an Elf and a Barbarian walk into a Magic Castle...

Adventure #11 - The Thomson Boys - A Dwarven King Departs...

Adventure #12 - The Thomson Boys - Tombstones and Trinkets

Adventure #13 - The Thomson Boys - A Sword to Far?

Adventure #14 - The Thomson Boys - A Light at the End of the Tunnel...(Staaay awaaay from the Liiight)

Links

I have now added all of these sessions to a Geeklist to have them in one place. You can find these and many other Session Reports here :-

Narrative Tales - Legacies and Other Campaigns
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tim Tim TIm TIM TIMMY!!
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I can tell I will be enjoying the saga of the Thomson Boy's, nothing better then a lucky team of adventure's to read about. I am so very impressed with there mad dungeon crawling abilities at such a young age! I will be rooting for the boys, and not the evil orc warlord next time- he he. Game On, and thanks for sharing
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Bill Allen
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Ngunnawal, Canberra
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Thanks again and looking forward to the next session! (me, me!)
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Steven Kimball
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Shoreview
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I don't think I've ever enjoyed reading a session report as much as The Thompson Boys' Saga. May their luck continue to last through the vengeful quest for Ulag's head!
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Edward Kemp
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Although the first time I replied it was via a private message I thought it was time to send some public praise. Talk about a fun night with the family! I used to run a weekly HeroQuest session back when the game was originally released and these tales of the Thomson Boys (and the "Maiden Thomson") have truly been a real pleasure bringing back so many fond memories.

To visualize the young lads ready for battle and the fact mom and dad were both there truly illustrates gaming at its best. These are memories to be treasured for many years to come.

I've been a fan of the HeroQuest system for many years and simply feel it was released too soon, had it come out a bit later and had the internets massive advertising and electronic word of mouth in its favor I doubt it wouldve seen such a short production run. Such a shame the games not in print anymore as it was the best introduction to RPG's/miniature gaming available through standard retail chains.

Eagerly awaiting the further chapters in the Thomson Family HeroQuest adventures!
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