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Subject: A Quick Review of Memoir ’44 Scenario #1: Pegasus Bridge rss

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BJ
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Game: Memoir ’44 (M44)

Scenario: Pegasus Bridge – June 6, 1944

Publisher: Days of Wonder

Number of Players: 2 players

Game Length: 30-60 minutes

Recommended age: 8 and up

Game Designers: Richard Borg

Scenario Theme: The Allies, Major John Howard’s mission, the first airborne assault of D-Day, is to capture two bridges, the Orne Bridge and Pegasus Bridge. The British won the day by capturing their objectives quickly.

”Special” Scenario Rules: The Allies receive a bonus VP while they hold either the Orne Bridge or Pegasus Bridge. As the Axis where caught by a surprise attack, they begin the game with only two command cards. After each of their first two turns, the player controlling the Axis gets to pick up two command cards instead of one. Therefore, he or she plays the remainder of the game with four command cards. Positive “special” rule.


Scenario Balance: The Allies begin the game with two extra units and two VPs on the board, while, the Axis have a superior defensive position. This scenario is well balanced.


Strategic Complexity: M44 is by design “light” on strategy. In general, the Axis, have a defensive advantage over the Allies and it strategically makes sense for them to wait for the Allies to bring the battle to them. That being said, as each scenario has special rules and modified starting positions, some scenarios offer players more strategy than others. This scenario offers a moderate level of strategy when compared to other M44 scenarios.


Replayability: As there are no Armour, Artillery or Special Forces units used in this scenario it can get old pretty fast. That being said, the purpose of this scenario is to easily introduce new players to the game.


Overall Rating Memoir ’44 Scenario #1 Pegasus Bridge:


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Howell
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Re: A Quick Review of Memoir ’44 Scenario #1: Pegasus Bridge
Just played my first game of Memoir last night. I was the Axis and I got wrecked, altough I did put a hurt on the British. The British just have too many troops. Unless the Axis gets lucky, the English should win through attrition.
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Founding member of Meeples Anonymous
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Re: A Quick Review of Memoir ’44 Scenario #1: Pegasus Bridge
First time I played this scenario, I was the Allies, and promptly got chewed up by the Axis. It took a little gentle suggestion from my husband to show me the strategy to use to win this scenario.

M '44 is a lighter strategy game than many out there, but this really is the perfect scenario to introduce players to the game. It taught me that "running and gunning" may work in an MMO on the computer, but it definitely does not work on the board.
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Re: A Quick Review of Memoir ’44 Scenario #1: Pegasus Bridge
Bianca kept advancing steadily on my position. She slowly but surely brought in large numbers of units and I was just outgunned. I agree that this is the perfect introductory scenario. It teaches you just enough tactics and makes you hungry for more depth and detail.
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Casey Huebner
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I played this one twice against friends and thought it was fairly well balanced but odds are definatly in the allies favor. Then I played an apponent on vassell and quickly learned that the axis left flank has three victory points with only two units. Doh never really put that one together but I will remember that from now on. cry
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Jim Patterson
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Re: A Quick Review of Memoir ’44 Scenario #1: Pegasus Bridge
Some fair points here, although I'm struck by the suggestion that this scenario is balanced. With over a 2:1 win advantage (1069:500) for the Allies (per the DoW site), this one is hardly balanced. It doesn't have the worst imbalance, per the stats, but it's far from the most balanced.

Without trying to sound like a jerk here, I wonder whether there isn't a better place for such analyses than in Reviews. If it were, say, in Strategy, it could still be considered for GG.
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Eric Grutz
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Re: A Quick Review of Memoir ’44 Scenario #1: Pegasus Bridge
I have to agree with Jim. I couldn't believe it when I saw that you thought this scenario was well balanced. I find that the Axis will rarely win this scenario. HOWEVER, the scenario was reworked for the Air Pack expansion and it seems like they helped Germany out a bit. Now the night attack rules are in place, you need 5 medals, the Allies can't use barrage, and only the Germans can make air strikes. If anyone has played the new version, I'd like to hear how it went.
 
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Re: A Quick Review of Memoir ’44 Scenario #1: Pegasus Bridge
I'd also like to just point out that Memoir really does play best when the players play both sides. This then takes out any question of balance.

I like what you've done here BJ but I'd echo Jim's comments that this really feels more like a strategy guide or other such article (analysis perhaps?) as opposed to a review.

The scenario is excellent for beginners to as it keeps to 1 unit type and offers only 3 different terrain types. This keeps it rule light for beginners allowing them to ease into the system.
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BJ
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Point Taken Gang, I'll post my next one in Strategy.

I suppose I overrated the balance on this review. I aimed to rank it decently overall because it works so well as a beginner scenario. However, as a beginner scenario, I coudn't give it a high complexity rating... I've fallen victim to my own rating system!
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AMOS BURKE
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WALSALL
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The reworked scenarios in the air pack help to make games more accurate
1 Nigth rules (attack was in the dark)
2 No Barrage ( th brits had no artillery)

Amos
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