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Mr. Jack» Forums » Rules

Subject: Simple manhole question rss

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Bill Slobotski
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Saint Paul
Minnesota
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Let's say I am standing next to an open manhole and want to use the sewer system. Let's also say I want to use all three movement points. Which scenario below is the correct one?

Scenario A:
Movement 1 - Onto open manhole
Movement 2 - Wasted
Movement 3 - Onto destination's open manhole.

or Scenario B:
Movement 1 - Onto open manhole
Movement 2 - Onto destination's open manhole.
Movement 3 - One space away from manhole.

My wife and I have been playing with B but I have wondered if A is the correct method. The rules say something about "using a movement point to use the sewer system" but we aren't in agreement with what that means.

Thanks for any help,
Bill

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Adam Smiles
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Dedham
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Scenario B is correct.

In Scenario A, you are making the sewer system cost 2 movement points.

Every space you move into is 1 MP. Just think of all spaces with open man-holes as adjacent to each other.
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Tim Rogers
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Scenario B is correct.

In my opinion this makes manholes amazingly powerful, and makes it very hard for either player to make a good decision while moving/using characters. There just seem to be too many options to consider most of the time. How do other people deal with this problem? Or maybe you don't see it as a problem.
 
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♫ Eric Herman ♫
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Drez wrote:
Scenario B is correct.

In my opinion this makes manholes amazingly powerful, and makes it very hard for either player to make a good decision while moving/using characters. There just seem to be too many options to consider most of the time. How do other people deal with this problem? Or maybe you don't see it as a problem.


After you play it for a while, some of the best moves become more intuitive. If you keep it simple enough to say, am I trying to get this character witnessed or not (whether as the Inspector or Jack), then you can narrow it down from there as to where they might go.
 
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Russ Williams
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Drez wrote:
In my opinion this makes manholes amazingly powerful, and makes it very hard for either player to make a good decision while moving/using characters. There just seem to be too many options to consider most of the time. How do other people deal with this problem? Or maybe you don't see it as a problem.


Experience and practice (and probably carry-over skill from playing a variety of many other games). It doesn't seem like a problem to me.
 
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Was George Orwell an Optimist?
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I see it as the opposite of a problem. If all the possibilities were easy to figure out, the game would become boring very quickly.
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bruno cathala
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just one short word to confirm that scenario B is the good one !!

have fun..
bruno
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gregory duff
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I'll drink to that!!!!
 
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I've been playing with Scenario A the entire time....I must have read it wrong.

Scenario B certainly feels the right way to play, but for some reason I got thrown off by the wording in the rules.

Thanks for clarifying.
 
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Mike Boyd
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me drinky too, fall in manhole
 
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James Ross
Ireland
Cork
Ireland
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I need somebody to clarify one point for me. Let us say that I am two hexes away from a manhole I wish to use and I want to move to a manhole where another character's token is placed, though not to accuse them of being Jack. I use two movement point to move there (onto the open manhole), one movement point to use the sewer, and because I now have used all three of my movement points am I allowed to move onto a hex next to the destination character's manhole? This is how I have played this addictive game since its purchase last year.
 
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Cindy Nowak
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No. Two of your movement points to reach the sewer, one to travel through to the other manhole. If there is someone on the destination manhole, you cannot move through. Your third movement allows travel to the other manhole - but can only be used if it is clear.
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James Ross
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Cheers! Thank you for the very quick response.
 
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