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Carcassonne: Hunters and Gatherers» Forums » Variants

Subject: Extra worker instead of a hut rss

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Jeff Michaud
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I tend to not use both my huts during the game, usually using the 2nd one only to use it up near the end. So that got me thinking...

At the start of the game, give each player the option to use a hut for their scoring track marker instead of one of their regular meeples.

Will report back how this plays when we get a chance to play it this way.

Jeff
 
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Lacombe
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Seems like it would be too much of an advantage to have the extra guy. At most, you're going to get about 20 points or so for a well-placed hut. If you can cycle your extra guy through a pair of 3-tile forests and a river or two throughout the game, you've got your points and some to spare. Would be a bit of extra work, maybe, but seems like it would be the better decision. Still, the risk-reward dilemma of going with the big-points hut or the multiple small-points hunter-gatherer would make for an interesting decision at the beginning of the game.
 
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Tony Wai-kit FUNG
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An extra worker is too much. What makes H&G different from the basic Carc is the tighter worker management. Effective use and accurate planning with good timing are assumed in H&G.

One extra worker would just make H&G back to the very casual Carc age.
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The frustration of not having quite enough meeples is part of the fun, but I'm curious to read your findings.
 
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Joe Grundy
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As a player of many games of H&G I'll express a contrary view. Our huts are frequently our biggest scorers, and much battling goes on for supremacy in the rivers. A player with only one hut may find themselves at a big disadvantage.

I agree meeple-scarcity is an excellent feature of H&G.
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Tony Wai-kit FUNG
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Yep. The Hut scoring is very significant and fierce in our games too.
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Connie Gunderson
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Agreeing with those who like the two huts deal. We have our fiercest confrontations with the huts, and who is going to glom onto whose river system first, etc etc.

On the other hand, we both somehow always have more than enough workers. Husband often ends the game with two or more unused workers (don't ask me why). Workers are not in short supply here.
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Jeff Michaud
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cgund wrote:
On the other hand, we both somehow always have more than enough workers. Husband often ends the game with two or more unused workers (don't ask me why). Workers are not in short supply here.

Sounds like wasted workers... I always find a critter or two near game end to turn a worker into a hunter.

I must say I'm surprised at how many of you have such high point river systems. Folks are only scoring 1 point per fish in their huts river system?
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Connie Gunderson
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JeffyJeff wrote:
cgund wrote:
On the other hand, we both somehow always have more than enough workers. Husband often ends the game with two or more unused workers (don't ask me why). Workers are not in short supply here.

Sounds like wasted workers... I always find a critter or two near game end to turn a worker into a hunter.

I must say I'm surprised at how many of you have such high point river systems. Folks are only scoring 1 point per fish in their huts river system?


Oh, yes, the unused workers are wasted, to be sure. I think he just always wants to have some in reserve, and then the game's over and he's sitting there with 2 or 3 "in reserve". Usually prolly more like 1 or 2, but still.

It's not that the river systems are necessarily high points, but they're high enough to represent the difference between winner and loser. Our games are usually quite close and the river systems come in handy during final scoring.
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Joe Grundy
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JeffyJeff wrote:
I must say I'm surprised at how many of you have such high point river systems. Folks are only scoring 1 point per fish in their huts river system?
Yup. You might get into the teens for a river system you stole from someone and kept building on. From time to time a field might make it into the twenties, but mostly we manage to either mutually occupy any really high scoring fields and/or close of our opponents' promising ones. But those river systems often seem harder to dead-end.

Edit: Partly... because there are only two huts and they can't move, we tend not to place huts until there's a few fish AND a few open ends.
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Nathan James
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I think the reason there are 2 huts is not so much that you really want 2 in every game, but so that there is the possibilitiy of trumping someone's hut on a river system. If you have only 1 hut you can't double up and deny someone the fish they counted on for the end game scoring.
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Scott Myers
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Anyone who doesn't want their huts can mail them to me. I would love to have the pieces. I'm willing to buy or trade or what have you. Perhaps I could trade some standard meeples fFor your huts? Or maybe you just don't want them and will give them fFree? (Or, since I work in a sign print shop, I have been known to print and laminate gaming and player aids fFor people)

Drop me a message and I'll give you my mailing address. I don't know what the dollar value on such a thing would be, but we can work out a price.

Seriously.
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tim Tim TIm TIM TIMMY!!
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Huts Rock, with out them we ae closer to Carc and this is different, yet good.

with only 1 hut the other guy just has to trump you and you get nothing. Or he can always take part in a big river system that you have.
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