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Subject: Tie Breaker rss

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Ray Geroski
United States
Louisville
Kentucky
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Our first game of Cutthroat Caverns proceeded in typical fashion. As suggested, we started with the Ripper to learn the basics and continued with the shuffled cards that made up our Encounter deck.

For our second play, however, we shuffled in the Deeper and Darker expansion, looking for a bigger challenge and nastier nastiness. We got them. The second encounter was the Blood Mage, who, upon being dispatched, summoned a Cursed Goblin on us. He didn't look all that tough, but it took us several rounds to get rid of him--largely because one danged fool thought it would be funny to do whatever it took to keep the little bugger alive and kicking, like critical hits on the every other attacks. It took a great effort by the other players to finally rid the caverns of that angry little monster.

A Soul Binder showed up soon after that--luckily early enough in the game that its LP and damage were still manageable.

And then Mischief made an appearance, at which players grumbled mightily at having to pass their cards to others. Mischief enjoyed the manipulation greatly and managed to hang around for three rounds before finally being sent back to the charred realm from whence she came. Still, I wonder if I can get a poster of her to hang on the wall.

Bugaboo followed soon after, but having faced her in the previous game, we were ready. Oh, sure, it was fun to have her keep coming back to kill over and over again (especially since Bugaboo was the last encounter of the game), but we'd lost our patience with that little song and dance. The dwarf spent his special ability on the final attack of the first round to ensure that sufficient damage was done to keep Bugaboo from coming back. 'Twas through the Obsidian Gate, interestingly, that Bugaboo had re-entered our world.

The Strangeling also presented a bit of a challenge, as some attacks were quickly erased by her strange power. Like the other creatures, however, she, too, fell.

When the dust had finally settled in the caverns and we were about to make our exit, the players made an unsettling discovery: Two players were tied for most prestige points. A random encounter drawn from the deck would ultimately determine the outcome.

And that randomly drawn monster was none other than Ashtongue. Action cards flew fast and furiously as players attempted to thwart one another from dealing that final blow. With the last action card put into play, one character fell victim to the foul dragon, its flames severing him from his tenuous grip on life.

And thus it was that victory was won by the player death. A game full of drama with an unforgettable ending.
 
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Curt Covert
United States
Sandy Hook
Connecticut
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Gila-Man wrote:
And then Mischief made an appearance... Still, I wonder if I can get a poster of her to hang on the wall.


All the artists have contact information on the Smirk and Dagger website - and many of them do sell prints. So reach out and say 'HI'.

Sounds like a great session. Ashtongue makes for a great dramatic conclusion. Although a random draw keeps things fresh, there is something to be said for programming the nine Encounters occasionally. We will certainly be doing that and naming the adventure when we run tourneys this year.
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