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Subject: 1 round of of casualties rss

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mike heim
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1) Each player rolls 1d6.

1a) Whomever rolled highest removes that many armies from the opponent's force.
During a tie, go straight to step 2.

2) Then, armies are lost at a 1-1 ratio on both sides.

*You will see battles on smaller scales (1 army suicide runs that benefit the attacker).

*It is unlikely to see a large army steamroll over the entire map using these rules.
 
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