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Subject: Flying units need transports!? rss

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Evan Champie
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In Starcraft, all the flying units are considered to be "space fairing," but in the boardgame, not so. Fluff wise, I guess you could say it's "too far" to fly alone, like they need to be refueled by transports along the way or something...

I was just wondering how broken it would be to allow flying units to travel between planets without transports. I guess it would allow for some surprise attacks because you wouldn't need to build a transport and warn your enemy first, but also having flying units and an order on the planet over is a pretty good warning sign.

Would this overpower flying units completely? I mean there's only like 3 of each maximum in the game anyway. Maybe this would increase the value of the anti-air defense
 
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Kester J
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One of the designers (I think it was Corey) mentioned a while ago on the FFG forums that at one stage of development flying units did not indeed need transports. Apparently this caused some balance issues (although it was not elaborated what these issues were), so transports ended up the way they are in the finished game.
 
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Scott Lewis
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I havent' played without requiring transports for flying units, but I suspect if you change the rule, flying units would probably become the "staple" of the game - rather than spend time/resources worrying about transports, you'd just fly in. Sure, there are only 3 of each type, but can you imagine 3 Protoss Carriers flying from planet to planet without having anything between them?

I think part of the reason for the "transports" rule is that it partially requires you to have a "base" nearby when attacking (since you can't build transports without them). Otherwise, a group of flying units could go on a rampage far from home (and with the Protoss, using Arbiters, they could teleport NON-Flyers in as well!)
 
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Carl Bussema
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The thematic explanation is that the transports are specially designed ones that are capable of interplanetary flight, while the flying units are really just designed for local atmospheric or maybe orbital operation, not traveling that kind of distance. The designers felt that choosing familiar icons for the transports made more sense than inventing new ones, even if that did mean things were a little out-of-proportion, since by SC:tVG standards, a tiny shuttle could never hold a carrier.
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Roger McKay
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Scuzball wrote:
In Starcraft, all the flying units are considered to be "space fairing," but in the boardgame, not so. Fluff wise, I guess you could say it's "too far" to fly alone, like they need to be refueled by transports along the way or something...

I was just wondering how broken it would be to allow flying units to travel between planets without transports. I guess it would allow for some surprise attacks because you wouldn't need to build a transport and warn your enemy first, but also having flying units and an order on the planet over is a pretty good warning sign.

Would this overpower flying units completely? I mean there's only like 3 of each maximum in the game anyway. Maybe this would increase the value of the anti-air defense


On what are you basing the claim that all Starcraft flying units are space faring? The PC game does not have interplanetary travel during scenarios (that I remember).
 
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Gary Pressler
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In early playtest versions, fliers could enter the spaces between planets, then move to other planets, and even attack the transports and battle in space. Those rules needed work, but I was a bit dismayed when I found out that fliers were simply going to be stuck planet-side. However, the final rules are significantly cleaner and play much better without worrying about space movement and combat. In the end, it was a very good design decision.

Thematically, I consider transports to be an established navigation route and supply line. The fliers may get there under their own power, but no without fuel and supplies along the way.
 
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Just call me Erik
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GaryP wrote:
In early playtest versions, fliers could enter the spaces between planets, then move to other planets, and even attack the transports and battle in space. Those rules needed work, but I was a bit dismayed when I found out that fliers were simply going to be stuck planet-side. However, the final rules are significantly cleaner and play much better without worrying about space movement and combat. In the end, it was a very good design decision.

Thematically, I consider transports to be an established navigation route and supply line. The fliers may get there under their own power, but no without fuel and supplies along the way.


I would guess that the transports also provide navigational assistance as well. If flyers could leapfrog planets without transports, the game would become a race to build them. To re-balance it you'd have to make flyers much more expensive.
 
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Eric Pietrocupo
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One thing that I thought is that large flying units like carriers can be allowed to intercept space ship comming to their planet. Make some sort of pre-battle before the landing occur. It would allow the ships to weaken the attacking force before it land. Carrier would also protect the whole planet not just 1 territory. Still I would only allow 1 unit per faction to have this special ability, not all flying units.

Buy the way, building transport is no big deal, it only cost 1 crystal, and it can be hardly destroyed.
 
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Scott Lewis
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larienna wrote:
One thing that I thought is that large flying units like carriers can be allowed to intercept space ship comming to their planet. Make some sort of pre-battle before the landing occur. It would allow the ships to weaken the attacking force before it land. Carrier would also protect the whole planet not just 1 territory. Still I would only allow 1 unit per faction to have this special ability, not all flying units.

Buy the way, building transport is no big deal, it only cost 1 crystal, and it can be hardly destroyed.

Even if this only happened with one unit per faction, it would definitely increase the "turtling" potential of the game, which I'm grateful this game doesn't have.
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Aaron Tubb
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RogMcK wrote:
On what are you basing the claim that all Starcraft flying units are space faring? The PC game does not have interplanetary travel during scenarios (that I remember).
Many of the cutscenes in the PC game show the flying units traveling between planets or in orbit around a planet.

One issue that would come up with flying units moving without transports would be base building using only flying units. When you have a transport supporting the units, it is assumed that an SVC/drone/probe is brought along so you may build a base.
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