I've decided to play all the C&C: Ancients scenarios this year, kicked along by the arrival of expansions 2 and 3. I'll try to work through them in order.
Metaurus - 207 BC
A Roman army traps Hasdrubal against a flooded river.
Rome opens by advancing light troops and firing on the Carthaginian centre - no effect. Carthage responds by moving up warrior infantry and medium cavalry from across the river. They are currently fording the Metaurus.
Rome advances medium and heavy infantry on their left. Carthage plays Move - Fire - Move, causing one hit on a medium infantry unit.
Rome fires the light infantry in their centre - it forces a slinger and medium infantry unit to retreat. Carthage advances its heavy infantry, elephant and medium cavalry.
Rome fires light infantry at the elephant unit - it rampages, causing a hit on a medium infantry unit of Carthage. Carthage advances heavy infantry and it's elephant unit, and fires a slinger infantry that causes a hit. The elephant battles a light infantry, causing a hit.
Rome medium and light infantry in the centre, and fires the lights at the elephant - a hit. Carthage completes the fording of the Metaurus with it's warrior infantry.
Rome advances three units of heavy infantry, completing an ominous looking line. Carthage double times medium infantry up to engage Roman light infantry. There are three battles, and Rome evades where it can. Carthage causes three hits.
Rome advances units in the centre. Medium infantry eliminates the elephant unit, while heavy infantry eliminates a Carthaginian medium infantry unit. Carthage activates two units on each flank, with heavy infantry attacking on the right, and warrior infantry charging up the banks of the Metaurus on the left. The heavy infantry destroy a Roman medium infantry unit, but take huge losses in battle back. The warrior units are repulsed by the auxilia defending the Metaurus. Rome 2, Carthage 1.
Rome orders it's heavy infantry to engage - destroying Hasdrubal's unit (who flees) as well as another unit of heavy infantry and a slinger unit. Carthage, suddenly on the back foot and looking vulnerable, activates light cavalry on the right - it causes a hit or two but takes losses in battle back. Rome 5, Carthage 1.
Rome issues leadership +3 in the centre, and almost destroys a Carthaginian medium infantry unit. Light infantry finish the job off. Carthage orders four light troops to activate, mainly firing missiles and doing little damage. Rome 6, Carthage 1.
Rome sends in the medium cavalry to finish the job - they destroy a light cavalry unit of Carthage, and they break.
Summary: another rather unbalanced blowout. Carthage's only hope appears to be get the fragile warrior infantry over the river to stiffen up the line. Again, poor leadership, poor hand size, and no match for the Roman infantry machine.
Previous battle: Baecula - http://www.boardgamegeek.com/thread/281380
Next battle: Ilipa - http://www.boardgamegeek.com/thread/282885
- Last edited Sat Jan 26, 2008 11:15 am (Total Number of Edits: 1)
- Posted Sat Jan 26, 2008 10:54 am