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Subject: Which of these ways of playing is correct? rss

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Jake Kiser
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Which is correct? Which works better?

Option 1:

6 players
Game begins:
Each player, in turn, flips over a card from the expedition deck. Divide up jewels as per the rulebook. Only once all 6 players have flipped a card do you have a decision to make (stay or go).

Once you've decided if you are staying or going, you repeat this process for each player left. If there are 3 players left, you will flip a total of 3 cards before you make your decision.

If just one player is left, he makes his decision after each flip.

Option 2:

6 players
Game begins:
Each player, in turn, flips a card from the expedition deck. After each flip, pause the game while every player decides if they are staying for just one more flip.

This causes a decision to be made after each and every flip.

Thank you for any input.
 
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Dominique Cortens
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Correct = option 2
Works best = option 2
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Jake Kiser
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quinimod wrote:
Correct = option 2
Works best = option 2


Hm...

After re-reading the not-very-good rules (and prior to posting this), I was going to say correct = option 2 and works best = option 1.

We've been playing incorrectly for a couple weeks now... blech. No reason for the rulebook to be so ambiguous with such a simple game.
 
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'Bernard Wingrave'
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I would go with option 2, slightly modified. There are certain situations in which no thinking person would leave the cave.

Example: The first tile has no gems left on it. Nobody gains anything by leaving, and there is no danger of losing treasure on the next draw.
 
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Paul DeStefano
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Option 2, or else people will be dying left and right.
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Jake Kiser
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Geosphere wrote:
Option 2, or else people will be dying left and right.


Hey Geo -

That's what prompted me to ask this, actually. I had been playing option 1 for a couple weeks, and it was fun. But yesterday, I taught the game to a new group, and we automatically died without any decisions 3 times in a row. I still think that is statistically improbable, but it made me revisit the rules.
 
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Karl Schmit
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We use option 2, but one person is in charge of flipping.
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Walt
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Neither, according to Incan Gold rules, which is an authorized variant of Diamant.

The start player deals all cards of an expedition, with players choosing to stay or go after each card (unless no treasure has been placed). This makes the game flow a lot faster and means the deck and tableau don't have to be in reach of all players--important for eight! When an expedition ends, the person to his left is dealer for the next expedition.

A variant that is very good for playing with children or those easily confused (the ones who constantly ask, "What do I do now?") is to have a single dealer. Since I use Incan Gold as an introductory game for new gamers, I commonly just deal the whole game.
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Billy McBoatface
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Tall_Walt wrote:
Neither, according to Incan Gold rules, which is an authorized variant of Diamant.

The start player deals all cards of an expedition, with players choosing to stay or go after each card (unless no treasure has been placed).
Diamant doesn't say to do this as I remember.

We always take turns flipping cards. It's fun because everybody gets to flip cards frequently.

And yes, definitely, after *EACH FLIP* you have an option to stay or go (as has been confirmed). We always give that option even if there is no reason to turn back. It does no harm and (since we almost always play with kids) it keeps things more consistent.
 
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Paul Sauberer
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Tall_Walt wrote:
Neither, according to Incan Gold rules, which is an authorized variant of Diamant.

The start player deals all cards of an expedition, with players choosing to stay or go after each card (unless no treasure has been placed).


So, in Incan Gold, if a disaster is flipped there is no option to go back and take what you've got with you? You have to stay and be at the mercy of the next card flip?

This is a significant difference from Diamant, where the players have to decide whether to go on before every card flip, regardless of what was last flipped.
 
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Ernie Lai
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Psauberer wrote:
Tall_Walt wrote:
Neither, according to Incan Gold rules, which is an authorized variant of Diamant.

The start player deals all cards of an expedition, with players choosing to stay or go after each card (unless no treasure has been placed).


So, in Incan Gold, if a disaster is flipped there is no option to go back and take what you've got with you? You have to stay and be at the mercy of the next card flip?

This is a significant difference from Diamant, where the players have to decide whether to go on before every card flip, regardless of what was last flipped.


it's the same as diamant, what he meant by "unless no treasure has been placed" is that if the first x flips are all dangers, there's no reason to go back because no one has collected treasure yet, so to make things quicker you can skip the vote.
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Larry Welborn
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Tall_Walt wrote:

A variant that is very good for playing with children or those easily confused (the ones who constantly ask, "What do I do now?") is to have a single dealer. Since I use Incan Gold as an introductory game for new gamers, I commonly just deal the whole game.


This is the way we play. Since children always play this with us, it makes the game quicker and easier for everyone.
 
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