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Subject: Gettysburg rss

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Antigonus Monophthalmus
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I want to learn more about Gettysburg, and along that line I would love to get a big game about Gettysburg. Complexity and detail isn't really an issue, I'd just like a game that gives the best "feel." Unfortunately I've never had any interest in the Civil War before, so this is one of the few areas of board games I've never even looked at games. Thank you for the step in the right direction!

For the curious: I was discussing a trip to Gettysburg I took last year and remembered how incredibly fun and interesting it was, so I thought it would be fun to dive deeper into the subject, and one aspect of that diving is board games
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Terrible Swift Sword

Thunder at the Crossroads (second edition)

Three Days of Gettysburg (third edition)
 
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Lee Williams
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Note that out of the three games Bill listed, only 3 Days of Gettysburg is still in print. It is a descendant if Terrible Swift Sword and can be had for a reasonable price.
 
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Ryan Powers
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Haven't played it yet, but I can say that 3 Days looks awful sweet on the table. There was a game of it going at my (ex)FLGS for quite some time.
 
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Mark Mokszycki
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Snohomish
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I don't see many traditional wargames on your lists of owned and played games. The three games suggested above may indeed be the definitive games on the subject for wargamers, but they also might be a bit overwhelming in terms of size and complexity for someone who isn't accustomed to that type of game.

Unfortunately, the lower complexity Gettysburg games (Gettsyburg 125th Anniversary Edition, Lee's Greatest Gamble, Harvest of Death, Badges of Courage, etc.) aren't rated as highly or as realistic.

If we knew the amount of time investment you're willing to invest to learn and play the game, it might be easier to match you up with the right game. Again- the above 3 suggestions are the more accurate games out there, but expect to spend dozens to hundreds of hours just to play the game (let alone learn the rules).

 
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Steve Herron
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Johnson City
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According to the GMT web site Three Days of Gettysburg is out of stock.
 
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Kent Reuber
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Of the lighter weight games on Gettysburg, I'd recommend:

Yankees & Rebels A nice Euro-style game with 2 pages of rules. Each stand is a division. Activation is by drawing corps or army chits, then dicing to see how many stands can activate. I've only played the 1st day as the Union so far, but it definitely felt like Gettysburg. Those big Confederate divisions are brutal, and I was forced to fall back time and time again to the next defensive point. A bonus is that this game has units for other battles and a blank map on the reverse. I think of it as Battle Cry with a little better mechanics and history.

War of the States: Gettysburg, 1863 Again, a division level game, but with more wargaming like mechanics and area movement. The thing I like about this game is the victory conditions: you have to cause 25+ step losses while taking < 15 steps yourself. So, you can't afford to stand and trade fire on an even basis; you have to try to maneuver to gain flanks. It is possible to shrug off 1-2 step losses per combat by falling back.
 
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Antigonus Monophthalmus
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duckweed wrote:
I don't see many traditional wargames on your lists of owned and played games. The three games suggested above may indeed be the definitive games on the subject for wargamers, but they also might be a bit overwhelming in terms of size and complexity for someone who isn't accustomed to that type of game.


Rules really aren't a problem, I play more complex games but I solo them on vassal, so I don't actually rate or "own" them.

Thanks for the help.
 
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Michael Thomas
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I find the best way to get a "feel" for the American Civil War (or indeed any period in history) is 1:1 wargaming. Or as I call it, reenacting
 
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Paul
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Gettysburg: Badges of Courage has a 7.3 something rating --- even if it is rated a bit lower. Doesn't seem that bad.

Why is it rated so low--other than realistic concerns, I guess. I've read the reviews--seems interesting to me.
 
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Edward
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Komrade115 wrote:
I find the best way to get a "feel" for the American Civil War (or indeed any period in history) is 1:1 wargaming. Or as I call it, reenacting


It works best with live ammunition, I'm told.
 
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Michael Thomas
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HMS_Resolution wrote:
Komrade115 wrote:
I find the best way to get a "feel" for the American Civil War (or indeed any period in history) is 1:1 wargaming. Or as I call it, reenacting


It works best with live ammunition, I'm told.


That would solve the problem of those stupid f---ers who never take hits sure enough...
 
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BagpipeDan wrote:


Rules really aren't a problem, I play more complex games but I solo them on vassal, so I don't actually rate or "own" them.

Thanks for the help.


That sounds rather unethical and might even be considered theft.
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Lee Williams
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sherron wrote:
According to the GMT web site Three Days of Gettysburg is out of stock.


It may be out of stock at the publisher, but it still available:

Wargame Depot has it for $43.43 - http://wargamedepot.com/catalog/

Bunker Hill Games has it for $55.00 - http://www.bunkerhillgames.com/

Boards & Bits has it for $35.75 - http://www.boardsandbits.com/

and NobleKnight Games has it for $47.95- http://www.nobleknight.com/
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Antigonus Monophthalmus
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Wilhammer wrote:
That sounds rather unethical and might even be considered theft.


If it makes you feel better, my name will be the first* on the preorder list if they ever reprint Breakout:Normandy or Caeser at Alesia**

*not literally
**yes, I know GMT has a new one or something... not the same...
 
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It is not about me - you just might want to refrain from saying such things

Then again, it is about me and other gamers - if you don't buy these games because you can 'own' them using Living Rules and Vassal Modules, the game company does not get the money, and we all lose.

BTW, I have an extra Caesar Alesia available.
 
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Jason Russ
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I'm a little late to the party, but wanted to toss Summer Storm: The Battle of Gettysburg in there.

Also, I wanted to note that although 3 Days to Gettysburg is out of print, we still have a few copies in stock.


Cheers,
Jason
www.wargamedepot.com

 
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john f stup
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badge of courage/when my friend and i played a few times, it seemed that the south could line up their artillary and blows holes in the union line which didn't happen in real life even tho they tried. so we think it needs fixing. also no defensive fire doesn't help either except infantry and cavalry can't fire on the turn it moves adjacent to the enemy. both sides get to attack during melee. but in spite of its flaws, it was fun to play and gives a historical feel.
 
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Greg Moore
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KC area
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Strange to see a thread about Gettysburg and Brian Morris (mrbeankc) no where to be seen.
 
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Mr Lovegrove
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It has to be Terrible Swift Sword, if you can get hold of it.

Complex? Yes.
Huge? Yes.
The best recreation of the key events in a playable way (only a prisoner/somebody on a desert island/maniac would introduce the extra rules, such as horse holders)? Yes.

If you're going to re-fight a big battle, play a big game that you can sink your teeth into. You might think differently, of course, but I always prefer monster games.
 
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john f stup
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'across 5 aprils' by victory games has a very good gettysburg game + 4 other battles if you can find a copy
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