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Neuroshima Hex!» Forums » Variants

Subject: Hex-ache! - "Saving Banditos" rss

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Hubert Bartos
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As i said - third one will be a little bit harder.

Surrounded Phoenix is in big troubles. Moloch do as much as he can to destroy this city. He even send Borgo to weak it for him, and all in all – he almost succeded. But on a battleground appeared Outpost units to help humanity resolve problem with machines and mutants.
You are leader of Outpost. Don`t let Borgo to destroy your (3HP), or Hegemony Base (2HP) and destroy the agressor (2HP)
In this battle Hegemony is your ally. You won`t kill him, and you may use his bonuses. He won`t kill you either. You`ve got the final word!

Your hand is shown below (discard one tile)
1. Module with +1 bonus to initiative
2. Mobility
3. Saboteur

Uncle Meppo advice:
1. Keep your head up! Here every tile is important!
2. You are on the hill – higher you are – faster you will atack!
3. Prepare to fight... and good luck!


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Russ Williams
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My proposal:
Spoiler (click to reveal)
Put the +1 module next to the Green HQ on its northeast side (so it helps the HQ and the 2 green shooters).

Put the -1 module next to the blue guy attacking the green HQ. (There are 4 such possible hexes, it doesn't matter which.) Thus he gets +1 speed for the hill but -1 speed for the -1 module, attacking in phase 2.

Now in phase 3 the green HQ has +2 speed for the hill and +1 for the module, and the and northernmost green shooter has speed +1 for the module, so both act in phase 3, to kill the blue guy before he attacks the green HQ in phase 2. (The shooter's shot strength is reduced by blue guy's armor, but he still does 1 point of damage to him. The HQ is adjacent to him, so does normal adjacent/melee hit damage.)

And in phase 3 the green HQ also hits the blue net guy (who would attack in phase 2), since the HQ can shoot long range thanks to the module touching it on the north side.

And in phases 3, 2, 1 the other green shooter makes successive shots at the Blue HQ. One shot is absorbed by the medical module, but the other 2 kill the Blue HQ.
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Panagiotis Zinoviadis
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Spoiler (click to reveal)
Use the -1 initiative hex on the blu brawler attacking the yellow HQ making him 2 +1 (hill) - 1 (module)= 2 initiative.
Use the +1 initiative behind the yellow HQ affecting the Hq and the north shooter.
The Yellow HQ has 0+2 (hill)+1 (module)=3 initiative so it kills the blue brawler together with the green shooter. It also kills the netter because the melle are also ranged.
Kill the blue HQ with three attackw from the lower green shooter.


Unfortunately the tiles have the old artwork and i don't remember the names well....
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Hubert Bartos
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ZiNOS:
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That`s a point for you


russ:
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You are right, but you`ve changed the names or colors of HQ`s. You are writing green HQ thinking about this yellow one (Hegemony HQ). But I`ve followed your style of thinking - and that`s also point for you
 
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