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Adam Gastonguay
United States
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Act Three! Everybody Dies!
Strategy in this game is simple. When "researching," you can choose to hide the card, allowing it to be free, or make it public, and then carrying a hefty fee. The rest seems to come down to a frantic race. Probably the best way to discribe this game is merely a racing game. Once a fine piece of equipment is found, the players move through time trying to steal it, destroy it, or, of course, retain it. But even when something is destroyed, it merely lands in the middle of the board (the 'Junkyard'), so no actual pieces of equipment leave the board, allowing one to make any combination out of the four different time machine componants.
Once it is realized that there is little more to the game than this, one can let him or herself go to enjoy the racing throughout the game, hoping to pull the right number at the patent office. I have only played a three-player game, and it can be said that more fun would be had with more players (more obstacles, more chances to change from offense to defense), but that will also increase the play time considerably. It is my opinion that four players would be the optimal for this particular Cheapass game. Much more for the laid-back gamer than the hardcore, as most Cheapass games are. But really, considering what you pay, it doesn't hurt to add it to your collection.
A major downside, however, is the green on white playing board. It tends to hurt one's eyes after play. It was perhaps chosen to get rid of the humdrum black on white, but if it isn't broken, why fix it?
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