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Victory in the Pacific» Forums » Rules

Subject: First turn attacks on pearl harbour. rss

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Iain Gray
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I have played this game in the past, but always felt abit uneasy about the pearl harbour raid rules. It's a question of interpertation.

The rules state that the japanese get 2 free turns of attack against pearl. Later it states an attack consists of 2 air raids phases.

Turns , phases, i don't know are they saying the same thing or not!

Does this turn out to be 4 turns of attack from each jap carrier of just two?
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Ron Wright
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Only two.
 
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M@tthijs
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Did you visit my www.kobudovenlo.nl? It has game info
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2, which should be more then enough to equal at minimal the historical result.
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Bill Eldard
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_Kael_ wrote:
2, which should be more then enough to equal at minimal the historical result.


And abstractly simulates the two waves of air strikes launched from the Japanese carriers. The range of damage that two raids can inflict approximates the Peearl harbor results.
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Leo Zappa
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And remember, you have the option of sticking around for a third round, but during that one, the Americans get to shoot back!
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Ken
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desertfox2004 wrote:
And remember, you have the option of sticking around for a third round, but during that one, the Americans get to shoot back!


Or run for the hills with any ships that can still move...

The Japanese player would have had to have some really awful air raid rolls for shooting back to be attractive.
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Daniel Blumentritt
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Even if they rolled horribly, they'll still outnumber you in airpower (which is what really matters) by 2:1 or so, at least. Why gamble away such a great position given to you by a horrible Pearl Raid by Japan?
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June Hwang Wah
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Statalyzer wrote:
Why gamble away such a great position given to you by a horrible Pearl Raid by Japan?


Exactly. Turn 2 will see those surviving ships patrolling/raiding after Japan commits this ships. No point rushing a good thing.
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Robert Wesley
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"SAVE the 'LIVER'!" robot
 
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G. Harding Warren
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Thank you for asking this question! The rules are written to allow the Japanese 2 air raids and "air raids" are defined as having 2 attack rounds, yielding 4 attack rounds, if the Pearl Harbor rules are read for what they say. I played it like this and thought after having done so, "this can't be right. I might as well just forgo all the dice rolling and remove the American fleet from Pearl."
 
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Brian Newman
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More specifically:

The Japanese get two free rounds of combat.
These two rounds will be day rounds, meaning air combat factors will be used.
If Japan wants to press the attack after these two free rounds, they must roll to see if it's day or night, and both sides will participate.
 
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Ken
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Important safety tip - the US can automatically withdraw after the two rounds of combat for the raid, which does not follow the normal rules.
 
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Dan The Man
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iain1815 wrote:
I have played this game in the past, but always felt abit uneasy about the pearl harbour raid rules. It's a question of interpertation.

The rules state that the japanese get 2 free turns of attack against pearl. Later it states an attack consists of 2 air raids phases.

Turns , phases, i don't know are they saying the same thing or not!

Does this turn out to be 4 turns of attack from each jap carrier of just two?


FYI: An Air Raid consists of two rounds of air attacks (ANY air raid).

Turn One: ships and LBA on the board are placed/moved normally, with the Special Pearl Harbor Raiding Force set down in the HI (bypassing the US-owned Central Pacific sea zone). Ships and LBA anchored at Pearl (and LBA in Philippines) may not move...

At Pearl, BEFORE the combat round, the Japanese START with an Air Raid (two rounds) against the ships and LBA anchored at Pearl.

Then, US reinforcements are placed according to the die rolls, and the Japanese decide to stay or leave (decision may need to preceed reinforcements, I forget).

NEXT, Turn One combat begins.

AFTER the combat rounds, NORMAL after-combat Air Raids can take place anywhere there are ships in port with enemy carriers in an adjacent sea zone [almost always including Pearl/HI] (ANOTHER two rounds of Air Raids ensues, obviously against the bottomed-out ships at Pearl, but ALSO against any ships the US player retreats to PH)...

Finally, all ships and planes still at sea are sent to a base to end Turn One.

So, yes, there are often 4 rounds of air raid attacks against Pearl, but not all of them necessarily against mobile ships...

Clarity increased?
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Born To Lose, Live To Win
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This game probably could use one of the Flow Charts that people create for other games like Arkham Horror.
 
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