Here are my questions:
1) when a dungeonlord uses a monster to attack and chooses its attack mode (physical vs. magic) is the hero forced to defend with the same attack mode? (magic vs. magic, etc.)
2) How and when does a monster's "counterattack" power ever come into play?
3) What is up with the kludgey system of player special attacks that require spending a movement point (out of turn) to use? I understand why this exists (for player vs. player combat) but for a hero to use movement out of turn to attack a monster that has just attacked him requires a small amount of bookkeeping that just seems weird and clunky.
2) Quest based monsters and monsters that stick around can be attacked by a player and therefore need all counterattack values. There is also a variant with wandering monsters that stay on the board.
3) It is a little clunky and not explained very well. It is good to attempt to eliminate a monster now that may otherwise be used to attack you in the future. You can also attack it with a type that the monster is weak.