This abstract game was a very well designed 2-4 player game and works with any amount of players well. although multiplayer games could have the tendency to have allies come and go.
The board is made of 7 puzzlelike pieces that can make several setups possible wich is always a good thing and adds to the replay value. 6 are 2 territory pieces and one is 1 territory. all are different and fit togheter in many ways!
Each player receives 18 pawns and 3 towers! the pawns are placed 3 at the time. when you control a territory you may place a tower (when only your pieces are in that territory).
the pawns move orthogonally one space or jump over other pieces.
you make a opponent lose a piece when it's boxed in on two sides or the edge of the board and a opponents piece. When you claim an opponent piece you may move that piece again to claim another, So several could be taken by one move.
Towers act like pawns and can be taken away likewise but do not move. the goal is to have 3 towers out. so you could claim a territory and lose it again or have oppenents pieces march into the territory and still have it claimed thanks to the tower!
the game plays well and pretty fast. the endgame is tense wich always have players fight for that last territory.
The quality of components are nice. wooden pieces and thick cardboard stock boardpieces. (this is from the jumbo version)
I recommend this game if you like the gipf series or any other abstract but like a different style.
It might feel closest to clans in some way!
If you do not like any of those you might just as well skip this!