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Subject: Multiplayer-Solitaire Games rss

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Kevin Prickett
United States
Canton
Ohio
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Although, many use multiplayer solitaire as a bad thing in a game, my wife and I have found that enjoy these types of games. I was looking for a good list of games that ‘many’ would call multiplayer-solitaire games.
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Tony Chen
Taiwan
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Year of the Dragon
Cuba
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'Bernard Wingrave'
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Wyoming
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Here's a shorter list:
http://www.boardgamegeek.com/geeklist/23912/comment/638403

...and here's an excellent blog entry about the concept of "multiplayer solitaire":
http://boredgamegeeks.blogspot.com/2007/11/multi-player-soli...

You might also search for variations on the term "player interaction", as this is another term people use for the scale that has multiplayer solitaire on one end.
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Driver 8
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I just picked up Starship Catan which seems like multi-player solitaire (although it's only 2 player). In fact I bought it so I could play it with a solo variant.
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Carlee Dise
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Triangle
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I find I like these types of games too. Even though it has an auction phase, many consider Goa to be mutilplayer solitaire. Notre Dame doesn't have a lot of interaction either, except for the card passing phase.
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Russ Williams
Poland
Wrocław
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For real multiplayer solitaire: Take it Easy!

And real-time independent searching for paths or patterns, i.e. arguably multiplayer solitaire: Ricochet Robots and SET

(A lot of games get bogusly labeled multiplayer solitaire just because their player interaction is more subtle than directly attacking and blowing up each other's resources...)
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Mark Casiglio
United States
Ansonia
CT
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Falcon 2018 September 28, 29, 30 in Stamford, CT
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Empire Builder and all the resulting Crayon Rail games are the ultimate in multi-player solitaire.
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Simon Lundström
Sweden
Täby
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Now who are these five?
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Adventure games:

Return of the Heroes
Dungeon Quest
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New York
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Csigs wrote:
Empire Builder and all the resulting Crayon Rail games are the ultimate in multi-player solitaire.


I have to disagree with you there.

In all the crayon-rails games there are three types of cities: metropolises, which no one can be shut out of; medium-sized cities, that allow as many as three players to enter; and small cities, these only allow two. We shut players out as part of our strategy.

We also lay our lines so as to be less freindly to other players, especially in a game like EuroRails where the terrain plays a huge part. I tend to zigzag my lines to make it difficult for other players.

We also tend to take what we call "insurance" loads, just in case a disaster causes us to lose on. This has a huge impact on the other players.

All of the screwage is indirect, so maybe you are right and these are MPSs. Maybe I am just drawn to these kinds of games, just like the OP.
 
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