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Rise and Decline of the Third Reich» Forums » Rules

Subject: Easier rules rss

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Rob Fletcher
United Kingdom
Heathfield
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I picked up a copy of this from Cavalier the other week and am keen to play but a little overwhelmed by the rule book.

does anyone know of anywhere that there is a rewritten version, or player guide?

cheers
 
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Oh my God They Banned Kenny
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Do you know which version you have? There was the 1st/2nd edition, then a substantial revision with the 3rd/4th (4th is basically 3rd with some errata incorporated). Then there was Advanced Third Reich and then JP's Third Reich.
 
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Sean Chick (Formerly Paul O'Sullivan)
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Fag an bealac! Riam nar druid ar sbarin lann! Cuimhnigidh ar Luimnech agus feall na Sassonach! Erin go Bragh! Remember Limerick! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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Check out the computer version I put up for download and play through it. It will teach you a lot about the game.
 
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Ken Armstrong
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Quote:
Check out the computer version I put up for download and play through it. It will teach you a lot about the game.


I am not seeing this, where is it?
 
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E Butler
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The game was developed before the idea of sequential learning came into popularity, so you are really smacked with needing to know all the rules up front to play.


To learn the basics of the game I'd suggest first go do a mythical repeat of WWI Western Front.

*Use only England, France, Germany & low countries.
*Remove the British & French units that are 'at start' in the Meditieranian Front from the game (represents units fighting the Turks).
*At the end of turn 1 Germany must remove 20 combat factors from from the board (represents the Eastern Front)
*Use only inf & naval units (not air or armor).

This scenario will teach you the basics of the game - sequence of play, BRPs, Combat charts, use of Offense option vs. attrition, and such, but it only requires about 25% of the rules found in the rulebook.

Next replay the same game but add in armor & air to see how that changes the balance (this game will be a lot different from the first).

Now you are ready to try the 1939 scenario.
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Paul Dunne
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Jackal! wrote:

does anyone know of anywhere that there is a rewritten version, or player guide?


Avalon Hill did publish a booklet called "The Gamer's Guide to Third Reich", which can be picked up second-hand, and is very useful as a supplement to the rules, though I don't think it's really intended for beginners. It's also available as a PDF on the Net, I think -- I haven't posted my copy on this site, as I'm unsure about the copyright.
 
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David G. Cox Esq.
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Lighthouse Beach
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Do what you can, with what you've got, where you are.
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Jackal! wrote:
I picked up a copy of this from Cavalier the other week and am keen to play but a little overwhelmed by the rule book.


It looks overwhelming but it is deceptive.

Although the rule-book is 36 pages long you really only have a close look at the first 10 pages which cover the basic mechanics of the game and the 4 pages which cover air and naval rules in detail to start playing.

When you start to play make sure that you just follow the sequence of play which is listed on the last page of the rules. It tells you when to do things and gives rule references to check.

More than half the rules are for the chrome - things that don't happen all the way through the game and just pop-up from time to time and in certain situations. You don't need to know or understand these rules to start playing the game. The special rules you can pick up later when you are comfortable with the basic mechanics of the game.

I hope that this helps.
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Val Strode

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I have only been able to play it on a Windows 95 or 98 machine, which
I keep for that purpose. Have you been able to get it to play on XP?
 
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Trevor
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vstrode wrote:
I have only been able to play it on a Windows 95 or 98 machine, which
I keep for that purpose. Have you been able to get it to play on XP?


I have been able to. Right click on the .exe and go to "compatibility." You can mess with the parameters to get it to run in XP.
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