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Subject: An American Revolution wargame as easy to learn as M44? rss

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Rob
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My son and I were playing Memoir '44 the other day. Since he's currently studying the American Revolution, he was wondering if there was a wargame covering this period with the same learning curve or weight as M44. Thanks.
 
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Kent Reuber
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Clash for a Continent: Battles of the American Revolution and French & Indian War is the game you want. It uses the same board as memoir, but it uses dice to determine the number of units that can activate during a turn. Units can either move or battle, not both.
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Kurt Keckley
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Paint your M44 figures red and blue. cool
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Jesse
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It's a slight step up but if you want to enter real wargame territory then GMTs Battles of the American Revolution series is both simple and enjoyable.

There are five games in this series at the moment:
Saratoga
Brandywine
Guilford
Savannah (This is slightly more complex than the others in the series in my understanding)
Monmouth

There is also Columbias block game Liberty: The American Revolution 1775-83 which is quite simple (slightly more complex than Hammer of the Scots).

Incidentally I don't really recommend Clash for a Continent: Battles of the American Revolution and French & Indian War. I found it to be quite dull and lacking in historical accuracy or flavour. It is a lot like Memoir '44 though.
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Kevin Klemme
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I second the recommendation for Clash for a Continent. It's as easy to learn as Memoir '44, and as easy as any Revolutionary War game out there. The blocks (with soldiers on stickers) are also more interesting to kids than cardboard chits.
 
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Jared Hayter

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Sonja wrote:
Or make up your own scenarios for Battle Cry!


I second that idea. All you really need are some 1/72 plastic soldiers (a box costs $5-10) and a description of a historical battle. If the scenario you make up doesn't play that well, tweak it and try again.
 
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Was George Orwell an Optimist?
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You also might see if you could find a copy of Skirmish on ebay. Very simple to learn, and a surprisingly good treatment of the entire war.
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Larry Welborn
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kentreuber wrote:
Clash for a Continent: Battles of the American Revolution and French & Indian War is the game you want. It uses the same board as memoir, but it uses dice to determine the number of units that can activate during a turn. Units can either move or battle, not both.


Definitely. Clash is a great game that is easy to learn and play.
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Mark Luta
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On the strategic scope, there is the classic AH game 1776, which I imagine ought to be widely available, the game was in print for many years. Though the system it uses was much improved for War and Peace, which is a better game (though the overall campaign in 1776 plays better), the difficulties in the war faced by both sides are well dealt with. Supplies are a chronic problem. The combat resolution is simple, but does give some insight to the tactics of the period. The British face the historic choice of trying to win quickly with major battles in New England, or follow a safer strategy of securing the South where they have more support, and rolling north--the whole question of how actively to defend Canada remains a consideration for either strategy. The question of how best to utilize the Indian units is important. And then the Continental forces have to be deployed properly to react to what the British do.
 
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Rob
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Thanks for all the suggestions! There are a number of good games to consider.
 
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Andrew C
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kentreuber wrote:
Clash for a Continent: Battles of the American Revolution and French & Indian War is the game you want. It uses the same board as memoir, but it uses dice to determine the number of units that can activate during a turn. Units can either move or battle, not both.


Seconded. This game is very similar to Memoir and no more complex.
 
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skippen
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Although very hard to get, We the People, is, at its core, an easy to game to learn. There are not a lot of rules to it at all.
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Robert Fix
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cscottk wrote:
Although very hard to get, We the People, is, at its core, an easy to game to learn. There are not a lot of rules to it at all.


I would second that. We the People is not that much more difficult on a learning curve than Memoir '44. Problem is finding a copy.
 
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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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I'll echo recommendations for Clash for a Continent, Skirmish, and We the People.
 
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