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Race for the Galaxy» Forums » Variants

Subject: An Emergency Casual Teamplay Variant - 2v2v2 rss

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Kevin Shanahan
United States
Allston
Massachusetts
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We had 6 people show up for a game night, all interested in playing RFTG, but with only one copy of the game.

So off the cuff, we partnered up and played six players with partners, using the following rules that we made up as we went along:

Each team places cards onto a shared tableau.
Each team starts with one home world.
Teammates sit adjacent to each other so they can confer.
Each team shares one set of phase cards and calls one phase per round.
Both teammates get the phase bonus when they call that phase.
Each player has their own hand, max size 10.
Players may not exchange cards in hand with their teammate or pay for their teammate's placements.
The team that takes the longest to pick a phase gets heckled.
Game end triggers when any team's tableau has 20 cards.
Game end triggers when 60 total chips have been earned by all teams.
The player with the most lifetime RFTG wins is the 'dealer'.

[I]:
Any cards drawn in this phase can't be redistributed between teammates. Each player draws cards individually, applying all powers shown in their tableau.

[II]:
Each player may place one development from their own hand. Powers that require placing a development only apply to those players who actually place a development. Any cards drawn in this phase can't be redistributed between teammates. Each player draws cards individually, applying all powers shown on their tableau.

[III]:
Each player may place one world from their own hand. Powers that require placing a world only apply to those players who actually place a world. Any cards drawn in this phase can't be redistributed between teammates. Each player draws cards individually, applying all powers shown on their tableau.

[IV]-Trade (and Trade-ish effects like Black Market):
Only one good is traded per tableau/team, and only one set of cards is drawn per team. Unlike the other phases, the drawn cards may be looked at and then redistributed to either teammate as they see fit. Ridicule them mercilessly if they take too long figuring out who gets what.

[IV]-Consume:
VP chips are calculated normally for each tableau, but each player draws the number of cards shown (effectively doubling the cards drawn). Any cards drawn in this phase can't be redistributed between teammates. Each player draws cards individually, applying all powers shown on their tableau.

[v]:
Any cards drawn in this phase can't be redistributed between teammates. Each player draws cards individually, applying all powers shown on their tableau.

I have to say it was pretty fun to watch even as I was playing; normally RFTG is very quiet, each player having an internal dialog with himself, but this game there was lots of animated discussion between partners, with the requisite smack talk if one team was taking too long to pick their phase. Another funny thing is that the team with two new players ended up winning with lots of 6-cost developments.

Obviously we threw the balance of the game out the window, but it was still fun for casual play, and it was a REALLY good way to coach new players through the mechanics and basic strategy.

If we ever play it this way again, I'd probably change some of the rules we used since we were playing it by ear at the time. One issue is a real possibility that cards would run out with one base RTFG deck; 6 players with 10-card hands plus three 20-card tableaus is already more cards than there are in one deck, not counting goods.

Off the top of my head I'd probably...set max hand size to 7...change the card-drawing rules to work similar to what we were did above for the Trade phase, where only one set of cards is drawn per-team and then distributed...and set the max VP chips back to 36 (standard for 3 players).
 
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Bill H
United States
Absecon
New Jersey
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"Shijuro" in Awatum (Serpent's Tongue)
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"A master in the art of living draws no sharp distinction between his work and his play, his labour and his leisure, his mind and his body, his education and his recreation." LP Jacks
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Using glass beads as goods instead of cards will buy you a bit of slack.

Interesting concept though, can't wait to try it!
 
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Alan
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Trumbull
Connecticut
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shankfoo wrote:
The team that takes the longest to pick a phase gets heckled.

That's not a standard rule? Granted, it usually arises for us only where it's the same person repeatedly for a single game and it's not their first game.
 
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