Mu is a deck for playing Mu (really) it also can be used for playing five other card games.
A Mu deck has 5 suits (designated by color and interesting Doris Matthaus animal artwork on the center color bar (note: Some editions replace the Doris trademark Hedgehog with a shark :what) Each suits has 12 cards numbered 0-9 (with 7 & 1 repeated) and each card has 0-2 pips indicating various points to be captured in tricks. There are a total of 60 cards and 60 pips in the deck.
The highlight game is Mu itself. It is a point trick game with bidding.
- Unusually the players bid by laying card face up on the table (thus bidding high means revealing more of their hand).
- The high 2 bidders (called the Chief & Vice) select either a suit (reds) or a rank (7's) of a card they revealed to be a part of the trump "suit" (the Chief's choice outranks the Vice's). Usually there are about 30%-40% of the cards are trump cards.
- The Chief also picks another player (not the Vice) to be his partner. (There is some incentive for a player to bid so as to make himself an attractive partner.) The Chief and partner are attempting to capture a number of pips based on the amount of the Chief's bid which is listed on a chart (e.g. For a 5 player game: 1 card bid = 24 pips, 2 cards = 27 pips, 3 cards = 30 pips., etc.)
- The card play is typical tricks with trump suit. (must follow suit, highest trump captures trick, highest of suit led if no trumps are played, etc.)
- After the hand, each player scores for the number of pips they capture plus a bonus is paid to the Chief/partner if they make their bid. (If they miss their bid, the Chief is penalized and the other players get a bonus. The partner gets no bonus or penalty.)
In Mu, there is a unique blend of trick play. There are no fixed partnerships--you'll have to partner with everyone else at some point. The game plays well with 4 and very well with 5.
The other games included with Mu (the number varies with each edition) are similar to tradional card games played with the Mu deck:
- Safaru = a Cassino variant (a "fishing" game)
- The Last Panther = a Hearts variant (yellows & last trick good, reds and Black 7's BAD!)
- Wimmuln = An Oh Hell! variant (attempting to capture an exact number of tricks.)
- Rummu = similar to 500 Rum.
- Calcory = A Concentration variant where instead of matching players are attempting to reach a total of 13 without going over.
The additional games are not really better than the original games played with standard cards (Calcory is the best of the five.) Get Mu for the original game, not these extras.
1024x768 works just fine - Don't Wide the Site!
Missing old BGG
One point I don't think was mentioned in the review...
The two trumps (over trump and under trump) lose the identity of their suit and become the "trump suit." For instance, if the overtrump is black and the undertrump is 7, then all 7's (red, blue, green, yellow, and black) and all black cards are now of "trump suit." So, if someone leads red and the only thing you have in hand is a red 7, you do not have to follow suit with that trump card--because it's no longer red. It's "trump colored." Likewise, if someone leads a black and you have no black and a single 7 (red), you must follow suit (trump suit) by ditching your red 7, even though black led. This gets really interesting when both the over and under trump are numbers (like 1 over 7).
Lastly, there if a color and a number are called as the two trumps, there are one or two double trumps.
ex. 1: black vicetrump & 7 chieftrump = both black 7's as the double trumps.
ex. 2: 0 vicetrump & green chieftrump = green 0 as double trump.
It's important to know where this can be located!