Here are the rules for "Slik Move", as copied from the base of the box:
THE GRAND PRIX RACING GAME FOR THE SLIK RIDER
GENERAL IDEA OF THE GAME
The idea is to move round the board as quickly as possible; it is not just luck. The racing line is the quickest by 15%. There are red cards as you go into the corners and blue cards as you exit the corners. You can gain or lose distance with these cards. You can also race as teams, having two or more racing motor cycles each. This makes the game more tactical.
Eight racing motor cycles, two special slik dice, twenty red corner cards, twenty blue corner cards, one lap counter.
Minimum of two riders throw the two slik dice in turn, The highest score starts the race in pole position on the grid. If you are running a team race (two racing cycles or more each) decide whether the winner is the first racing bike or the first complete team to cross the finish line. Decide the number of laps you wish to race. Minimum one lap. You are now ready to race.
RED/BLUE CORNER CARDS
If you land on one of the coloured squares on the board, you must pick up the relevant card. If the card states “go into the pit” you must retain that card and enter the specified pit at the end of the lap. You must pull into the pit, off the pit lane, restarting next throw if you collect more than one pit card. You must go into the pit in sequence e.g. if you are holding pit cards 1 and 6 you must enter pit 1 before pit 6. You are not allowed to overtake in the pit lane unless your opponent’s racing bike is in its pit. If you are running a team race, you only send the racing bike that has collected the card. If it is your last lap follow the other instructions. If you are told to move forward or back, you must stay in the same lane, unless it is blocked.
If you are running teams, you can block other racers by making it impossible for them to move next turn. You must move each piece by the number thrown unless blocked.
Have just acquired the car version with the same brief rules. These are very vague. Both dice are rolled to decide who starts but there is no mention of how the dice are used during the course of the race, e.g. is it always the total of both dice that determines number of spaces, or can you choose the figure on one or both dice or can you use one die for one car and the other for another... there is no mention of how many times you can change lanes during a move, can you move more than one of your team etc I think I'll assume it IS total of both dice, that you CAN change lanes more than once and that you can only move one car per throw. Is that how others play it?
- Last edited Sat Jun 16, 2012 1:38 pm (Total Number of Edits: 1)
- Posted Sat Jun 16, 2012 1:37 pm