The grandparents were up in Canberra for a week during school holidays.
The 3 year old (boy) went down for an afternoon nap and discussion then moved to what boardgame the boys might want to play while their brother was asleep. Monopoly, Settlers, Battlelore and TransAmerica were all suggested but no agreement could be reached between the boys ... and knowing that they have been asking for some time to play Descent, I caved in and offered them a simplified version I had been thinking about ...
- All characters have 12 health, 4 fatigue and 4 movement points
- Characters are pre-kitted out by me
- Boy (5) - axe and chain armor
- Boy (7) - crossbow, shield, leather armor
- Grandmother (GM) - sword, dagger, leather armor
- Grandfather (GF) - sword, shield, chain mail
- Choose 2 actions each turn (may do same action twice)
- rest (to get back fatigue)
- Fatigue can be used as usual
- No town, character deaths respawn at starting glyph and earn OL (me) 1 conquest token
- Coin piles are for glory. Treasure gives 1 copper treasure (vetted for complexity)
- Monster special abilities still apllied
- No Overlord Deck!
[Aside - they are fine with this having slowly made their way through extra rules in Battlelore, now using goblins, dwarves and creatures, but only creature-specific lore to the spider's abilities]
Dungeon - Bridge of Death (from Road to Legend)
- set up with razorwings and one manticore
So the adventurers made their way carefully down towards the monster, with GF going further than the others.
The monsters quickly pounce and GF dies. Unphased the adventurers continue ...
7 announces he will go first(and will do so every turn to the end!) and wounds a razoewing with his crossbow. Then 5 comes in support and finishes off the razorwing! (Much rejoicing)
[Aside - boys have to add up their own damage, and then add converted surges and subtract the monsters armor. Who ever said maths couldn't be fun!]
As GF travelled back from the glyph after respawning, the monsters darted in and out, wounding the remainding adventurers, including heaving wounding GM.
The adventurers then pursued the mantcore where GM and 6 combined to finish off the manticore!
[Aside - the benefits of teamwork are clearly demostrated!]
... but the razorwings swoop back and GM is killed.
Some time is spent while most try to kill off the remaining razorwings while 7 races around grabbing the treasure (dwarven fire bombs) and a set of coins, after 5 grabbed the other coins after chasing a razorwing past the coins. Meanwhile, GF is playing jump the bottomless pit as a couple of razorwings dart back and forward.
Finally, all of the razorwings bar one are dispatched, with GM getting the red rune key for killing the master razorwing. The remaining razorwing was wounded and fighting a wounded GF.
GM opens door and leaves.
7 follows and leaves.
5 follows and leaves.
GF attacks and wounds the razorwing some more.
Razorwing attacks back and kills GF.
... time passes ...
GF comes back and kills last razorwing to clear the level and follow the others!
< end of session >
Several days later, the boys were asked what they liked most from their holidays:
- 5 replied "Descent"
- 7 replied "Descent"
I can see I will have to plan their next foray now ...
*** Edited to correct the ages of my own children! ***
- Last edited Mon Apr 28, 2008 11:08 pm (Total Number of Edits: 2)
- Posted Mon Apr 28, 2008 5:17 am
Cool session report. Good to see people getting all ages involved in games, especially stuff like Descent(Actually a little jealous, as I havent gotten a chance yet).
I did notice the ages of your kids change from the title to the session report. You should label them better. Maybe in little baggies, although living meeples (leeples?) I hear like air, so punch holes if you go that route.
I did notice the ages of your kids change from the title to the session report.
Ooops! Now corrected. It's bad enough that I mix their names up and now I am prematurely ageing them! I suppose I sometimes think they are a bit older than they really are.