Last week, I was tasked with finding a game for a Saturday night gaming group get together. Like any good geek, I turned to BGG and began searching. Finally I found Wits & Wagers. I ran down to the game store to pick it up. I wanted 2nd ed. but all they had was 1st ed. I said, "What the heck."
My gaming group is a little odd in their likes and dislikes, and I was worried that they would not enjoy it. I was wrong.
To me, Wits & Wagers is an odd blend of Trivia and Casino Gambling. Each player or team has chips valued at 5 or 10 (or I suppose whatever you wanted to set the value at) points. "Official" games consist of 7 rounds. Each round is one question, all answer, arrange answers from smallest to largest, betting, and answer. Then whoever bet on the answer that got closest without going over wins the odds listed in that square. The first 6 rounds limit the players to betting 0-10 points split between no more than 2 answers. The 7th round allows "all-in."
Easy to understand rules
Box states up to 21+ people so no one feels left out
Not every question is akin to Trivial Pursuit: Genus 5
Fun to see the range of answers comming from your friends over questions like, "How many blue M&M's are in an average bag?" or "What year did Henry Ford introduce the Model-T?" (We had one person guess 27 AD for the Model-T)
Betting restrictions and All-in at the end, tends to mean the 7th round winner takes the game.
Rules command you to use the hourglass timer for answers AND betting. This seems to rush everyone just a bit.
We played several games over the course of three hours. Afterward we discussed house rules that we thought would make play a bit better for us.
Timing the answer & betting phase is out. We don't have a lot of people dragging their feet on this step and decided that if someone WAS taking much longer than the rest, we would THEN put the timer to them. Basically saying, "Okay you're the last one, now you have 30 seconds." Most of the time, answers and especially betting was in before the time keeper could flip the hourglass. (Note: If you DO stick to the timer, I suggest reading the question twice, then flip)
Bet what you want, when you want. I think the betting restrictions are there to ensure everyone makes it to the final round. We have no problem with someone being elliminated. These games run so fast they'll be back in by the time the get a coke or take a smoke break.
Don't limit it to 7 questions. We agreed that we could play this all night with or without the resets after question 7. Using our bet what you want rules, elliminated players could form a team with another player and advise them as the game continued.
Overall I think the game is a blast for large groups. I'm not certain it would have the same with groups of 3 or 4, but if you have at least 6 people it is a great time. It's not a game that you have to be real serious about (in fact, if you want a serious game, this is not for you). It truely lives up to the "Party Game" title. You can run it in the middle of a party and not have to worry that someone is not there to take their turn. Just time it and move on.
North Star Games designs party games that don't suck! Play them with your non-gamer friends over the holidays.
First there was Hearts, then there was Spades, and now we bring you Clubs. The suit of clubs finally gets some respect!
"What year did Henry Ford introduce the Model-T?" (We had one person guess 27 AD for the Model-T)
This reminds me of when someone guessed that Shakespeare wrote Hamlet in 1918. Maybe he meant to be answering your question.
(Note: If you DO stick to the timer, I suggest reading the question twice, then flip)
That's what we do.
Bet what you want, when you want. I think the betting restrictions are there to ensure everyone makes it to the final round.
You can use the 2nd edition rules with the edition that you bought. That would solve your problem with the last question, make the set-up easier, and players would not get eliminated early.
I'm glad you had a good time!