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Age of Steam Expansion: Austria & India» Forums » Sessions

Subject: Age of Steam Austria session report rss

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Pierre Paquet
Québec Province
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Since John Bohrer published the Austria map, Martin and I really had fun playing Age of Steam in 2 players game. I've write it before but the new turn order rule is really simple but it makes great game. It's different thangame with 3-8 players but it keeps the essence of the basic game. We always had the feeling that 2 players game with AoS are like chess game in which you can plan your turn in advance and have alternative strategy in case something goes wrong. We've used the Austria turn order rules when playing 2 players game with many maps that are available on BGG like Umbria, Scotland, Mongolia and Alpha Centauri and the result was great.

Today we choose the original 2 players map, Austria. The display of good was generous and Pierre choose the first build action to connect the important Salzburg, Linz, Vienna links. Martin builded following the same path as Pierre and reserve the yellow new city in the northeast area. Pierre was in a bad situation on turn 2 as he had only 1 good to ship so he had to take the first move action as it would have too dangerous to take the risk that his opponent would not take this important good even for a small delivery. Pierre took the good decision since Martin confirmed that he would have done this move since it would have put Pierre in a very difficult position to begin the game. When you hace the chance to hurt a player and at the same time help youself , you have to do it. You rarely have this kind of occasion during our AoS game. Martin was in the same situation on turn 3 and he also had to take first move action because he only had 1 interesting good to deliver. I don't remember any of our 2 players games in which first move action was taken so early and so often in a game. Martin was again in a bad situation on turn 4 as he had to take first build action even if he was first because he was afraid of being cornered in the northern area of the map. Martin was able to connect the southern part of the map but on the next turn he also had to take the first build action to connect another city in the south. During this time Pierre had the chance to take the loco action with his second place and he took the lead with 3 deliveries of 6-5-5 income. Pierre finally put the game out of reach of Martin when he blocked Martin from linking Klangenfurt. This was a tough blow since Martin had no way of continuing his network torward the western part of the map or to finish a big loop.

Pierre finally won the game by a good margin but until turn 6 the game was very close. This was a very different game from the ones we had before. Even if there are some classical openings on this map, the rest of the game is always different and very challenging.

Final scoring:
Pierre: 186
Martin: 126

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