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Subject: Borderlands on a Risk board? rss

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Eugene
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I recently picked up an early copy of Risk, one with the happy whale on the map up by Greenland.



My Risk-playing days are over. But it seems a shame to let this charming map board go unused. Could Borderlands be played on it? Naturally, additonal bits would be necessary. But I'm not opposed to desecrating the Risk board with stickers or Sharpies. Any thoughts?


 
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Dave Dubin
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garygarison wrote:
My Risk-playing days are over. But it seems a shame to let this charming map board go unused. Could Borderlands be played on it? Naturally, additonal bits would be necessary. But I'm not opposed to desecrating the Risk board with stickers or Sharpies. Any thoughts?


Lords of Conquest allowed custom maps, and it worked pretty well. But LoC dropped the riverboat/ship distinction, and you'll probably want to do that too.

I suggest that as a starting point you read the variant rules for Medieval Borderlands. Those pages are no longer available from their original site, but you can still find them via the Wayback Machine:

http://web.archive.org/web/20060302040844/http://rockford.com/donhesso/MedBLand/MedBLand.html

Be sure to let us know how your adaptation works out.

Dave
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Eugene
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Following up on my own post. The 2-4 player Borderlands map has 36 regions. The Risk map has 42. However, the tiny islands of Iceland, Madagascar, and Japan could be ignored. Likewise, the conveniently detached three Australian regions of New Guinea, E. Australia, and W. Australia could also easily be disregarded. That leaves a total of 36 Risk regions, same as in Borderlands.
 
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Eugene
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ddubin wrote:

Lords of Conquest allowed custom maps, and it worked pretty well. But LoC dropped the riverboat/ship distinction, and you'll probably want to do that too.

I suggest that as a starting point you read the variant rules for Medieval Borderlands.


Thanks for the link, Dave. I should probably mention now that I've yet to play Borderlands in its aboriginal form. It's been on my DIY list for some time, however. So I'm approaching this idea from a state of pure ignorance.
 
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Dave Dubin
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garygarison wrote:
Thanks for the link, Dave. I should probably mention now that I've yet to play Borderlands in its aboriginal form. It's been on my DIY list for some time, however. So I'm approaching this idea from a state of pure ignorance.


Sure, so maybe try the standard map first. Or not!

 
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Eugene
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ddubin wrote:


Sure, so maybe try the standard map first. Or not!



I dabbled a bit with the Lords of Conquest program. Seeing that it creates randomized maps makes me think my Risk board idea might have promise. I'll make up a set of tokens and give it a whirl the next chance I get.
 
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Gary Pressler
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Hmm... based on that Medieval Borderlands link, I may have finally found a good use for my Castle Risk board!
 
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Andres Sauceda
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May be not, you can rule the boats can only travel next to the coast, so being able to be block by force in the shore, and ships can travel trans atlantic or trans pasific and can not be blocked
 
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