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Power Grid: The New Power Plant Cards» Forums » Rules

Subject: Question about Variant 2 rss

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Joe Yamasaki
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I am not so sure about the variant 2, using both of decks.

from rule
http://www.riograndegames.com/uploads/Game/Game_226_gameRule...
"...
Depending on the number of players (as in the base game), remove a
certain number of power plants from the game. To do this, take the
second drawn power plant numbers (of course not the power plants for the
starting market) and place them in the separate area for unused power
plants. Do this until you have removed the required number of power
plants. During the first game turn this takes a little bit effort, but
later during the game it becomes easier."

My understanding is:
- if the number of a card is first one (there is no card with same
number revealed), keep the card.
- if the number of a card is second one (there is another card with same
number which already revealed), remove the card and put it aside.
- But, if the card winch already revealed is one of the cards for the
starting market, keep the second one as first one.

Please point it out if I took wrong.
 
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brian
United States
Cedar Lake
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You have it backwards when playing.

The first time you draw a card, set it off to the side.

Then the second time you draw that number, place that card in the market.

Basically, turn 1 is rather lengthy as you will continue to keep drawing until you find your first duplicates. As the game goes on, setting up the market will take less and less time.

What you have quoted is the "set-up rules." In that, you still set aside the first card of any given number. But on top of that, you must discard X cards. So in a 4-player game, I think you remove 4 power plants. So the first 4 duplicates will be completely removed from the game as they are drawn. Once you hit the 5th duplicate, that second card of the pair is the one that goes into the market.

So setting up a 4-player game will go something like this:
* Take the 1-8 cards from Deck 2 and the 3-8 cards from the original deck.
* Shuffle them and flip a card at a time. The first time you see a number (except 1 and 2), set the card aside. The second time you see it, set it in the market.
* Shuffle the rest of the cards and flip a card at a time. The first time you see a number, set the card aside. The second time you see a card, also set it aside. Repeat this 3 more times for a total of 4 pairs discarded.
* Now start the game. Each time a Power Plant is purchased, you must draw a new one to replace it.
* Continue to flip a card and set it to the side if it is the first showing of that Power Plant number. As soon as you find a duplicate, that is the card that goes into the market. Stop and continue playing.
* Repeat the above step each time a Plant(s) is purchased.
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Joe Yamasaki
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Hi Brian,thanks for your quick and detailed response. Now I got it.

PS. Although I have another team of microbadge, Jim Harbaugh is one of favorite players. The Captain Comeback did great job around 1995 and I still remeber that year's AFC Championship. They were so close.

Joe
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Lev Matiushenko
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How do you set up variant 2 for maps like France, Russia, Brazil, Spain etc.?
For example, in France you must remove plant 13 when playing with original deck and plant 11 when playing with expansion deck.
So, if you merge decks what plants must be removed? 13o and 11e, or both 13 and both 11 plants, or something else?
Brazil map is even more complicated. Rules say to remove all garbage plants before preparing the deck according to the number of players and then shuffle them back. So, we must remove all garbage plants from both decks to lower the chances for them being removed from the prepared deck? Or remove them with their twins and then shuffle them all back?

Or maybe Variant 2 simply ignores all prepararion specifics?
What solutions do you have for such situations?
 
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