This is a large, hex-grid and cardboard counter style war game based on the Dragonlance series of novels. It comes with lots of little counters and a big paper map (in a few sections.)
There are ways to play the game in little scenarioes or as a large campaign or even options to include it as part of an ongoing RPG campaign. I'll try to cover the gist of the campaign game.
The game starts with two sides controlling a few countries and many, many neutral countries. During a player's turn they are given the opportunity to try to "recruit" another country to their cause by rolling dice. Some countries are predisposed to the light or the dark side and are thus harder or easier to recruit. There is also a set of "event" tokens that are pulled out of a hat (or cup) once per turn that give a minor benefit to one or the other side, or sometimes just the current active player. As the game progresses into later turns, more powerful events are added into the hat and thus make their way into the game. This is how such items as dragonlances, dragon orbs, flying citadels, and the good dragons appear in the game. On rare occasions this can be a little unbalancing if events are drawn that only benefit one side or another. (Like never getting the good dragons or the dragonlances.) Neutral countries can also be invaded and forced into joining your forces, but this causes penalties to that recruitment roll.
All the various factions, and many of the famous characters of the books are included in the game, with some having minor special abilities.
Pieces have the standard movement and attack numbers listed on the front, with wounded markers on the back side. Killed troops can occasionally be recuited back into play in the right situations.
Game play is standard fare for this sort of game, with some terrain effects, movement bonuses, and fortifications all coming into play. As far as hex-based cardboard-counter games go, this one runs around medium-light.
Its best feature is recreating the scope and breadth of the war going on in the Dragonlance books. It is fun to see the light and dark armies develop over time, with countries falling into place on one side or the other as the ranks fo troops swell.
Fans of wargames and the DL series might want to try and find this out-of-print game, but there isn't anything here that is going to demand someone with only a casual interest to sit up and take notice. It is a fairly long game, easily clocking in 3+ hours for experienced players and not including setup time.