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Subject: Obvious House Rule for 2 players or 4orMore Players rss

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Douglas S
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Torrance
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Want to stir things up or simplify things?

In a 2 player game, Allow your opponent to undertake 2 AP actions during your turn, instead of only 1.

In a 4 player game, 5,6,7, etc, Only allow your opponents together in total to play 2 AP actions during your turn. Or 3 AP Actions.

There you go! Voila! Easy as pie. Livens up 2 player game. Lets you survive longer in 4orMore player games without being stomped by AP actions.
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Bruno Valerio
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That may not be such a bad idea since in some parts of a 4 player game we find ourselves doing a lot of AP Actions and not enough of our own pirate action.
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AEXTENS GAMES
France
Rennes
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My personal House Rule dealing with number of AP actions:

If the Active Player decides to play 1 action, opponents will be allowed together in total to play 1 AP action.
If he decides to play 2 actions, opponents will be allowed together in total to play 2 AP action.
If he decides to play 3 actions, opponents will be allowed together in total to play 3 AP action.

I've found that this house rule makes the game perfectly balanced...
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Douglas S
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bendan29 wrote:
My personal House Rule dealing with number of AP actions:

If the Active Player decides to play 1 action, opponents will be allowed together in total to play 1 AP action.
If he decides to play 2 actions, opponents will be allowed together in total to play 2 AP action.
If he decides to play 3 actions, opponents will be allowed together in total to play 3 AP action.

I've found that this house rule makes the game perfectly balanced...



Interesting! Hmmmmmmmmm!
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Ollie Blacklock
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Duglis wrote:

In a 4 player game, 5,6,7, etc, Only allow your opponents together in total to play 2 AP actions during your turn. Or 3 AP Actions.


How do you deal with 5 players all wanting to play an AP action? First to shout? First to cry?
 
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Antonio Chavez
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HarryFlashmanKBE wrote:
Duglis wrote:

In a 4 player game, 5,6,7, etc, Only allow your opponents together in total to play 2 AP actions during your turn. Or 3 AP Actions.


How do you deal with 5 players all wanting to play an AP action? First to shout? First to cry?


Well, it's a pirate game, so that would be last one standing. Aaarrrr...arrrh
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Damon Mosier
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Duglis wrote:

In a 2 player game, Allow your opponent to undertake 2 AP actions during your turn, instead of only 1.


I totally agree with this one. I played this game with my buddy the other day and found myself with cards that aren't that useful when I am the only person who can play an AP action. I had a card that said roughly, "When a warship is played, upgrade it to a KC." There was no way I could convert one of my own warships as the warship itself was the AP and I certainly wouldn't play it when a warship was played against me! I had another card that would cause a duel when my opponent's morale dropped, yet 99% of the time, the only way to cause his morale to drop was with an AP event. By doing two AP actions, I could actually use these cards for modifiers as intended.

Of course, there is always the chance that we were doing it wrong, so please point it out to me if we were. (this was our first and only play)
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Dan Poole
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I thought playing the KC Suprise card was part of the same warship card AP action if done by the same player
 
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Allen Doum
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voynix wrote:
I thought playing the KC Suprise card was part of the same warship card AP action if done by the same player

Yes. This is an exception noted in the description of the KC Suprise card on page 20 of the rules.
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Damon Mosier
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Well, crud. I could have nailed him. As it was, that was our first play ever and I already had my fingers bookmarking five different pages the whole game LOL. That one slipped by me.
 
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