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Subject: 2 & 4 highly recommended, 3 not so much rss

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B C Z
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I just noticed the 'number of players' poll (which is a great addition, and I suspect it's on all the games?) and found it interesting that 2 and 4 player games are 'highly recommended' but 3 player games are 'not so much'.

Is this a skew against sample size (meaning people just haven't played that much 3 player), or the feeling that 4 really is better than 3 when you have more than 2.

I also kind of wonder what will happen when RftG:GS comes out, and if that will skew the numbers further.
 
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Warren Cheung
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Actually, note that the results are 2 and 4 players are both rated as "best" and 3 players is recommended. None of the player values are not recommended (other than 1 and more than 4) So it's not so much that players don't like 3 player, but that their favorite number of players is 2 or 4. 2 player vs 3/4 I can see pretty easily, since 2 player advanced has quite a different feel with the double action card choice.
 
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Matthew M
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I suspect what we're seeing here is that there is a group that rate it best with 2 and recommended with 3 or 4, and a group that rate it best with 4 and recommended with 3 or 2. Thus 2 and 4 graduate to Best status while 3 is the perennial bridesmaid.

-MMM
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Sheamus Parkes
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Or there are other people like me who voted 2&4 best with 3 only okay. It's really quite simple:

I like 4 roles chosen per turn. In the 2&4 player version, you choose 4 roles. 3 roles per turn in 3 player seems slow.

Thats my opinion of course
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Richard Dewsbery
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I've only played it twice with three, so I've a very small sample.

But I thought that the game was at its most challenging with three. You can't as easily predict what roles are coming out as you can with four, and it's not the sprint to the finish that you havewith two either. Instead - perhaps because it's slower - each decision felt even more important.
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B C Z
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This gets me to wondering...

What is the average/mean/median number of TURNS PLAYED based on number of players, and does that correlate to an average/mean/median number of PHASES PLAYED.

In 3 player, you get a max of 3 phases per turn... so presumably, fewer total phases played, unless there are more phases due to increased jockeying.
 
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Ryszard Chojnowski
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I've recently started noting all the statistical data when we play RftG, so here's some info.

We mostly play with three players and the game flows very fast. Usually it takes 12-13 turns at the most, so it is on par with 4-player game.
 
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Joe Huber

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byronczimmer wrote:
I just noticed the 'number of players' poll (which is a great addition, and I suspect it's on all the games?) and found it interesting that 2 and 4 player games are 'highly recommended' but 3 player games are 'not so much'.

Is this a skew against sample size (meaning people just haven't played that much 3 player), or the feeling that 4 really is better than 3 when you have more than 2.


As others have noted, I think it's a group that prefers the game with two crossed with a group that prefers the game with four.

FWIW, I'm equally happy playing with 2, 3, or 4...

Quote:
I also kind of wonder what will happen when RftG:GS comes out, and if that will skew the numbers further.


...or 5. (I find that with 6, it becomes more difficult to track what's going on; still enjoyable, but I like the game a bit less that way.)

(I haven't played the game solo, but am of the general opinion that solo gaming isn't interesting.)
 
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David desJardins
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I think there's a natural divide between people who prefer 2-player games (so they are going to rate the game high with 2) and players who prefer games with lots of players (who are going to rate the game high with 4, and many of them would probably even rather play with 5). Even if the game worked equally well with 2, 3, or 4 players, I would expect to see the least enthusiasm for the 3-player game. I bet this is a tendency that you can see across all games rated on BGG.
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Surya Van Lierde is pure Eurosnoot and proud of it!
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We play it most with 3, I like it a lot with 2 and 4 too, and don't really have a preference.
 
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Harald Korneliussen
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Octavian wrote:
I suspect what we're seeing here is that there is a group that rate it best with 2 and recommended with 3 or 4, and a group that rate it best with 4 and recommended with 3 or 2. Thus 2 and 4 graduate to Best status while 3 is the perennial bridesmaid.


Why, I believe you are right. Perhaps you should have used Condorcet voting here as well
 
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Mik Svellov
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byronczimmer wrote:
I also kind of wonder what will happen when RftG:GS comes out, and if that will skew the numbers further.

It shouldn't change, as the expansion will have its own entry.
The base game is still only playable with 2-4 players.
 
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Chester
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I'll play with any number, but I think there is more game there with 3 players, then 4 and least with 2p. Being able to play 2 roles per turn is TOO strong, in my opinion, and makes the VP engines too easy to do. Its more interesting if you have to deduce/guess what someone else will do and try to benefit. When you can choose everything you need, its less challenging.

 
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Jeffery Bowling
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It is funny, cause I put it best with 3 and recommend with 2 & 4. There are two many roles chosen with 2 & 4 and I believe this makes it more like multi-player solitaire. With only 3 roles being chosen, I really have tough decisions and what I think other people are going to do and what I need to do myself. To me the subtle player interaction with this game is great and it is really highlighted in the 3 player game.
 
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